Hi there,
I had this site recommended to me by a friend for asking game art related question so here goes.
When i am unwrapping and texturing I often overlap large areas of UVs intentionally because I want to save texture space and ofcourse have the same texture on certain parts of my model. The only time that i dont do this is for somethign that I know I want to take into a sculpting program.
I just wanted to know if this practise is something that i should not be doing, is it bad practise?
Thankyou
Replies
It's great for repetitive geometric detail, or large areas that can be mirrored.
It's worth bearing in mind that if you're baking normal-maps (or most other map types too!) then you should move your overlapped UV parts out of the 0-1 range, most people just move them 1 UV unit to the right.