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LPC Time 2 Die: Microneezia

polycounter lvl 10
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Microneezia polycounter lvl 10
hello,

Not much to show yet, Its down at some industrial docks. Just working it out now.

EDIT: Removed images no longer relevant.

Replies

  • KyleM
    Inspired by City of lost children?
  • Microneezia
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    Microneezia polycounter lvl 10
    Oh, ya, city of lost children, you're right KyleM! Im actually surprised you knew since I butchered it really bad.

    And then, I realized... whats more safer than down on the docks?

    Down on A BOAT!

    Im at about 4500tris with lake and hills, so I need to cut back some to get enough to reinforce it from Amphibious Zombious.

    ao_side.jpg?w=640
    ao_front.jpg?w=640
    ao_back.jpg?w=640
  • Microneezia
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    Microneezia polycounter lvl 10
    Rattan!

    Trying to get a feel for lighting now. With all the geo needed for 128x128 max size per individual texture, it seems vertex lighting is really the ideal solution?. Guess ill have to learn that... if anyone has a tutorial on it for max please share, otherwise i think this one?

    http://www.hourences.com/book/tutorialsvertex.htm

    working_insidesafeboat.jpg?w=800
    working_out_onside.jpg?w=800
    workinglights_farside.jpg?w=800

    Texture so far;
    safeboat_texture-copy.jpg?w=512
  • ploon
    That boats looking really nice.
    Oddly enough there was a program on tv a few weeks back (Paul Merton in India)
    where he took a trip on a boat similar to your one. Amazing design, they live on them which
    must be really cool.

    Did a search for Kerala rice boat, think this was the sort of thing, if it helps:

    kettuvalamgl9.jpg

    For the vertex lighting, havent got any tutorials but heres a potted version of how to go about it:

    Light your scene, go to "Utilities" - "Assign Vertex Colors" -
    and select vertex color, lighting only, color by vertex... and then hit Assign.
    In object properties make sure you check "vertex channel display".
    Then switch yr lights off and you should see the vertex lighting.
    Theres probably a load of stuff I've missed but that should get you started.
    You can paint light information on too which is cool.
    Nice boat!
  • Microneezia
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    Microneezia polycounter lvl 10
    Yes I was searching "house boat" on flickr and came upon these Kerala boats from india... I had never seen them before so I thought I would model it for this. Im glad you posted that pic though... the background, I was wondering what kind of trees to put in... Too bad though that your concept picture has a lot more interest than my concept pic ><

    Im trying to come up with something horror in terms of lighting. I heard that a lot of the horror film sets of yore had top down spot lights on subjects of interest.. so something like that Im going for...

    I hope im successful in baking this to the verts.

    workinglighting.jpg?w=800
    working_insidesafeboat1.jpg?w=800
  • Microneezia
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    Microneezia polycounter lvl 10
    Jared was pretty altogether pissed that he let his girlfriend talk him into a rice farm boat cruise, that is until just now, when he was asked to man the window with the mounted 2-stroke engine, and to give anything moving an aggressive buzz cut.

    2strokewindow2.jpg?w=800
  • Microneezia
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    Microneezia polycounter lvl 10
    latest render
    moreworkdone.jpg?w=800

    current diffuse
    safeboat_texture-copy4.jpg?w=256

    current alpha
    safeboat_texture-alpha-copy2.jpg?w=256
  • butt_sahib
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    butt_sahib polycounter lvl 11
    The new shot is looking excellent.
    You got a little time more left,so GOGGO :D
  • Microneezia
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    Microneezia polycounter lvl 10
    Hmm I dont know, I could use some comments I guess. I flopping around on the lighting a bit... isnt the rattan really noisy? gah.

    finallighting.jpg?w=800
  • ploon
    Thats really atmospheric man, love the colours. Gotta focus on a sweet spot for the camera, thats where I'm going to foul up.:)
  • Microneezia
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    Microneezia polycounter lvl 10
    Thanks ploon! I wanna see those rafters in your final shots man! zombie shoe-cam or something

    more updates... had to remove my HaRlarious window mounted 2 stroke engine, since polycount was too high... meh. Finalizing tomorrow almost... done...

    Would be nice to have time to do survivors...

    outsidefar1.jpg?w=800
    outsidecloseup3.jpg?w=800
    inside2.jpg?w=800
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