Starting to develop a small library refuge, going to be cptincognito on env and landwhale doing character design. Library isn't under siege yet, next order of biz will be zombie-proofing.
Looks really solid, but you can't have a ruined book depository without some of the bookcases domino-ing on each other. Excited to see where this goes.
Thanks Rated, definitely gonna have some tipped and busted shelves in there. Landwhale passes along some sketches for the survivor- and the un-survivors.
You have a very consistent style with everything right now and im loving it
Whats the count on the librarian?I was going to say that the librarian to be more top-heavy, but i think it looks better right now.Though i think she is just a WEE bit too flat.
More love to the hands!!
Really nice characters, lots of personality and style. I was thinking the same
thing about the books, lots of polys but I guess you intend to be crafty with
the texturing and keep the repetition down? Love it all!
The first couple images of the library were my initial block-out. I can work pretty fast with polys to suss out proportions and rough ideas for props, without worrying about UV's and photoshop. That card catalog is 100% flatshaded cubes so, it'll drop triangles drastically once i put textures in.
Are you doing this as a black&white universe? You could render it out like a scratched frame of film. Even the slightly tinted greys work. Great job and really nice style.
Thanks- Landwhale is actually doing all the textures in color, so we'll probably play around with letting some spot color come through. Still gotta get the lighting and env textures all worked out and jiving with the chars.
Film grain'd be fun but i think a fullscreen post process like that is against the rules- but there might be a way to work a sort of uniform noise into the world textures, we'll see.
I really want to tell you to ad "life" to the character by adding reds and yellows, but i don want to.It looks real nice and im with jeremy on this on aswell, it fits
I think the noise on the skirt looks really unpleasant. I would take that out and just do some general shading on it, and indicate folds, seams and waistband to make it look like an actual piece of clothing. After you have all of that, you could try an overlay with a subtle pattern. It should definitely the last step, not the first.
Replies
http://a.parsons.edu/~evan/l2d/zkidspin2.mov
Thanks, I like how his buddy has a flat-top haircut, that cracked me up.
Whats the count on the librarian?I was going to say that the librarian to be more top-heavy, but i think it looks better right now.Though i think she is just a WEE bit too flat.
More love to the hands!!
Landwhale whipped up the base zombie texture:
thing about the books, lots of polys but I guess you intend to be crafty with
the texturing and keep the repetition down? Love it all!
Film grain'd be fun but i think a fullscreen post process like that is against the rules- but there might be a way to work a sort of uniform noise into the world textures, we'll see.
Color:
http://cdn.harpercollins.com/harperimages/isbn/large/7/9780060255237.jpg
cool stuff.