Working on a stylised verion of DeadPool from a little sketch i did. It's somewhat inspired by Skottie Young's style of DP but less extreme than his versions.
(examples
here,
here &
here)
And this is where i am at:
I have been modelling using a different style to normal. I made an outline using planes then filled it in as i went. Was quite interesting... i found it easier than some of the box modelling i was doing before, but then again i don't think my line flow is very good.
...so all comments are welcome and very sought after!
I am trying to keep the character low poly. I'm gonna try and get my skills better by starting with low poly then once i get back on top of that move into the high poly stuff. I'm looking forward to playing around in mudbox... but not 'til i get better at the basics.
Cheers!
Jarvgrimr
Replies
Still not made too much progress. Tend to have too much other shit to do (all the bloody time) so i never get enough 3d modelling time when i am actually in the mood for it.
End Rant.
At the moment i am really struggling on the shoulder/chest/back section as well as trying to get all the triangles out and have everything 4 sided. Which seems to be the style nowadays. Also i have having a bitch of a time getting the hand modelled. I'm not sure how to start it, each time i try i get a really odd shape going and it just turns into a mess of lines and dots.
Shoulder Joining:
Once again any and all advice, comments, tips, tutorial links anything would be most appreciated.
Cheers
Jarvgrimr
(Absolutely not trying to threadjack, but heres one i started and never finished.. maybe something in there you might like)
http://www.wayneadams.net/stuffola/crapola/deadpool_test1.jpg
http://www.wayneadams.net/stuffola/crapola/deadpool_test2.jpg
http://www.wayneadams.net/stuffola/crapola/deadpool_test3.jpg
images behind a URL so as not to disturb your post..
keep up the good work dude!