Here's my latest project, a tribal demon. I haven't done any serious character modelling before so i decided to give it a go. Below is the first pass at the concept for the character, i wanted to start with something relatively simple so i went with somewhat realistic proportions and no not too much accessories (crits and suggestions on the design are really welcome btw
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Since i haven't done too much 3d before, mostly some zbrush sculpting helpful advice and crits are really welcome. I was planning to start with finalizing my concept and after that blocking the base mesh for sculpting in zbrush, after the highpoly is finished, retopo that in zbrush and uv map the lowpoly in 3ds max where i'll also bake the normal maps. The texturing will be done in zbrush and in photoshop eventually.
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-Woog