I think its about time to post my latest 3d project.
Lufia was the concept i had for DM3, but i never got past the start i made.
Ive been tweaking for some time now.
The overal shape is there, but she still looks really weird.
Trying to go into more details now that i have the basics down.
fl = focallenght (zbrush)
The basemesh has more polys around the face, this is because my pc doesnt like more then 6 subdivides, and i wanted more polys around there so this was my cheap solution.
Replies
Chest is just too narrow, though -- even if you just add a hint more shape to the ribs, you need SOMETHING. they look collapsed as is.
Personally i'd say ->
-add shape to the ribs, why are a girl that small's pectoral muscles wider than her ribs?
-Widen the colar/shoulders, just dont bulk up the musclature on the shoulders at all.
She'll still look incredibly slight like you're going for, but less like she has some kind of birth defect.
Hips/legs/waist are gold though man, except for just going a bit too far on the upper body the figure is awesome.
The overall anatomy strikes me more as being incorrect rather than stylized, although that's just my personal preference. So I'd suggest either pushing the style further or correcting the anatomy more towards something realistic. Here's some rough photoshopping I did towards the latter option...
Some 45 degree angle renders that include the back and sides might help you get more accurate crits too.
Keep at it, this is looking good!
[Edited my previous crits, it's more complex than I thought. ]
Ill take the crits with me, and will try to fix the things you guys mentioned.
Ill also post some more shots when ive worked things out a bit.
Thanks alot guys! really appreciate it
And while I know the paintover was done with all good intentions, personally i much prefer your original over WhiteEagle's version. He has made the character look too manly and lost some of the original "grace" of the style, I think.
If anything, I'd just lower the head slightly, because at the moment its giving the model a bit of an E.T. feel.
-caseyjones
That's just it, when you know what looks right although right for you may not be someone else's view so who is to say what is correct?
-Woog
Good work, can't wait to see where you take this!
It needs less:
And more:
Hehe, actually I really like the slight off form you have going. The neck looks a little long to me, but thn again women's necks always look long to me.
Ive seen a doc on discovery channel about medieval longbow archers, they could identify the skeletons of those man because the bonestructure in the (for)arms had changed.
So pimping up the arm might give it a nice twist.
woogity, ill give that a try, see if i can get it to work.
Jack, ill make sure to include a shot of her ass next time
Once again, thanks for the great replies, it really gives me a boost
But instead of keep tweaking id like to move on to the rest of the process.
I tweaked so much that
1, i need a break,
2, the basemesh is beginning to turn on me. The polys are spread too much and Id like to start with better proportions next time, better hands and feet, better pose ect ect.
Some parts are left unfinished, but then again, the armor will coverup 80% of the character anyway, so its more of a figure study.
The study seems rather nice, are you going to be touching the hands more or will that be armor as you said?
I know the issues your speaking of about broken base meshes -_- same thing is happening with me and mine, Ive found I tweaked the base mesh more then I sculpted at this point!
overall Im like that proportion/posture of this ALOT!
I hope to see justice done soon!
Also are your sculpting with eyeballs in the eye sockets or no?
Not knowing what sort of armor you're planning on giving her, Im just going to shoot from the hip on anatomy & proportion as I see it.
The proportion tweaks you've made appear to have helped a great deal.
I still think the waist could/would be a lot narrower in front on a woman who is that thin in profile.
Also, her posterior (butt) seems close but no cigar. Needs to have a stronger profile and protrude just a little more IMO.
I think the interior and exterior areas of the elbow are underdefined a bit.
Her pinky toe has a giant wart or just some strange blobbyness to the sculpt.
I 2nd Seforin: Closeups of the face pls?
Keep it up! This is one to watch!