Pand0r will create an awesome survivor thats in the safe house I'm creating. A very dirty mensroom.
A quick mockup (I didn't do lighting or a mood yet, I'm VERY new to this lowpoly stuff but a 128x128 wall texture doesn't look that terrible yet.
Floor is temp, will be tiles probably, and I have to make alot of junk/decals...
http://jeroendessaux.be/Wips/l4d01.PNG
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And many places would have bars of the windows. Hmm. I may have to revise my Zombie survival plans to consider using a bathroom as a safe place.
Tri count also seems quite high for the amount of objects in the scene. You could probably do some optimizations there and get some more tris back for decals and stuff.
Looks good anyway, I agree with Slum about the door and it's texture usage.
You guys are right
I thought I could justify more texture space because the safe door is a prop that L4D players would recognize and it has quite some detail in it.
But I save 3 slots than indeed. Thanks for the tips!
Not sure about the door textures..., and the broken tiles are fattys too atm.
Please some comments, I feel something isn't right yet..