Hey all,
I am still quite new to modelling I have to date done one environment (Which was terrible) and a character model which taught me quite a lot.
I am now in my final year of university and for my project I am going to develop a character based upon the limitations of the PS2 (In terms of characters) and apply modern techniques to it used in games such as Gears of War to measure the improvement.
I am going to have to look into normal maps etc which should be quite a good experience and I get to design and model a character from scratch.
As I say I am new to this so it will not be brilliant, nor will my drawing skills but I will still be doing it! The thing I worry most about is the texturing as I know this will be essential to make a good looking model.
But my first task is finding the average polycount of characters for the PS2, and the average texture size... and having it from a source I can reference been as it is an official project!
I will attempt to post here during the development of this however once I have got the limitations sorted and get some Crits if people are willing to do so, the work flow may be slow but hopefully I can create something worth while!
Jcb33.
Replies
As for using normal maps, it's simply not possible on PS2. You could make a character with general ps2 specifications, and then use a highpoly version for an ambiant bake to help with the texturing process, but really with the textures being so low res it'd be a large waste of time in most cases.
I play PS2 games with characters that have 10,000 polygons because there are only 2 on screen, and I play PS2 games with characters that have much, much less. It depends on lots of things.
Memory
Scene complexity
Objects in view
etc...
I got slapped in the grundel a couple weeks ago asking similar questions: see my thread
http://boards.polycount.net/showthread.php?t=57458
it's CHOCK FULL of echoes, as is the norm on polycount, but theres still some good information on there concerning polygon budgets, and it might help you understand what might be required for your PS2 project.
Daaark made some informative posts on there too