Hello
Im a bit confused when it comes to tile textures and need to ask some questions about this image below
http://www.jeremylindstrom.com/images2/oe2wip12.jpg
First of ,I think he is useing tile textures but in the unwrap editor??When i put a tile texture on a building i use a composit material in 3ds max and set material id,s
it doesnt seems like he unwrapped the building.Is there any explination on this somewhere?i mean the tecnique he is useing?
Replies
Study the lighter-coloured pinkish brick between the top two windows on the texture sheet. Spot them on the building. You can see that this area is unwrapped to both some of the building face bits and the corner bits, with the other modular pieces interspersed to create a more or less fully unique-feeling building.
Edit: unless of course your question is just Max-specific, in which case... hm.
Anyway, this is pretty much all I can think of regarding the "technique" he's using to unwrap this building onto the shown texture sheet. It's less modular than I originally thought, now that I've looked closer, but this method is often used in games because it allows the tiling geometry to be instanced, enabling more of it to be loaded into the scene than were the whole building an entirely unique chunk of polygons. Feel like I'm stating the obvious though, so perhaps I am missing something here.
http://wiki.polycount.net/CategoryEnvironment
Thanks alot Vrav
EricChadwick can you please post where i find this info(exactly) ,i cant find it in any links you posted.Or have i missed something?
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
Then just think of Ben's colored outlines as your UVs.Edit... I think the confusion is that you're thinking of tiling, but the process is actually tiling the geometry, not tiling the UVs. You make the model as a series of re-usable sections, UV-ing each section to a small part of that one packed texture, then duplicate and assemble the sections together to make the whole building. Chris Holden goes into some of this in his tuts:
Environment tutorials - by Chris Holden aka cholden
Isn't that Stefan Morrels work?
http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106