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AO map troubles in 3ds

Hey guys,

This is my first post on the forum. I am currently a student studying games design and I am having a problem baking out an ambient occlusion map for a brick pillar that I have modelled.
The problem I am having is when I project my hi res model onto my low res model, the low res model shows through as black blobs on the AO map. I have read somewhere that hiding the faces of the low res mesh can solve this problem but I have tried that and it didnt work. Has anyone got any suggestions that could help me fix this?
I am using 3ds max 9 if that helps, thanks:)
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