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Pub WIP

polycounter lvl 18
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cay030 polycounter lvl 18
Hey All,

Havent posted on here in a while, unemployed and looking for work kinda keeps you down, . Anyway, been trying to keep my modeling skills fresh and TRY and bring them up better and better. Well been playing 360 games like crazy and Got Fable 2 and got an idea for a Pub like environment. Started modeling it in maya and have a shot of what i have so far. Any Crits welcome. Will keep updated.
Later All

P.S. Been told that the scaling looks odd, am in the process of checking that as well. :)

http://www.cyoungblood.com/images/WIPS/FableBarWIP.png

http://www.cyoungblood.com/images/WIPS/FableBarWIPWireframe.png

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  • cholden
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    cholden polycounter lvl 18
    Looks like a fun piece. Some quick notes:

    I can see where someone might think you scale is off based on the stools. There's no room for legs to go under the bar. Lowering them or raising the bar would fix this.

    Also, you have good small details around the bar itself with the bottles, but no small details and trinkets around otherwise. I'd suggest some cultural bits to tell the story of exactly where we are. For example, a mounted animal (head or fish) or possibly an anchor above the door, rope and netting if we're by the sea. Deep in the north wood? moose or bear heads/skins, mounted axes, etc. Culture is required to tell stories.

    Also, the archways could use for a few more edges because this is the only spot that looks polygonal. As in, the only area that breaks the illusion.
  • c0ldhands
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    c0ldhands polycounter lvl 15
    I like the composition.And it really looks nice and cozy from that angle
  • cay030
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    cay030 polycounter lvl 18
    Cholden : Good to see feedback from you sir, hows things treating you. Havent talked to you in like a year i think. I finally got an Art Test to Idol Minds, but sadly things didnt work out,But it was a good lesson.

    Anyway thanks for the feed back, will do on the raising the bar up or down. Yea got some suggestions from www.gamingartist.com that the scale and all was off and i wasnt sure the bar stools were correct or not, but didnt even think the bar it self was to high or low . Oh and yea theres plenty of detail i want to add, i like the dead animal idea, maybe weapons, plates and food could work, crates and barrels (but im sure we ALWAYS see these in Environments ... LOL) Im trying to think what else want to add to it.

    But yea ill keep posting changes. Also do you think cracks and such say on the bar , and fire place are too much to actually add in the model or try and get away with it using the texture ?? Heres my example (Kinda allready did it.)

    http://www.cyoungblood.com/images/WIPS/PUB_WIP_Ambient_2_112608.png

    and another

    http://www.cyoungblood.com/images/WIPS/PUB_WIP_Ambient_3_112608.png

    c0ldhands : Thanks yea i set up a camera for that angle, some reason i love the angle like that, it shows alot and gives it a great range of scope. Thanks

    Also silly question, when using stand in's in maya wasnt the suggested size like 2 grid units. Couldnt remember or not. Sad to say been awhile since i actually used one, shame on me :(
  • cholden
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    cholden polycounter lvl 18
    Yes, modeling in nicks, dings, cracks, etc. is always a good idea for a piece like this. Be sure and use them on silhouettes. If they are placed at an edge the users can't appreciate, it's not worth it.

    If you're concerned with scale, simply put in a character model to represent scale for testing. You should always do that anyway when working on an environment.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    the scale makes it look like an animal crossing pub.
  • cay030
  • cay030
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    cay030 polycounter lvl 18
    Hey all,

    Been slacking, with Christmas coming up and Playing the heck out of Fallout 3.... : ) Great game.... LOVE IT. Anyway, updated the meat on the plate again, re-thinking the plates ( knock down the poly-count on them, 250 for a decent looking plate bad ?? ) Started auto-mapping the scene as well. And lastly still need to add some more to the scene, couple of weapons, a fork, and re-fix the barrel i have in there already. Ill keep posting

    MeatRedo_121909_1.png

    MeatRedo_121909_2.png

    MeatRedo_121909_4.png

    SceneRedoShot_121909.png

    SceneRedoShot_121909_2.png

    This one might be tough on the eye's

    CheckerMap_ScreenShot.png
  • Indecom
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    Indecom polycounter lvl 15
    wow, looking good so far, cant wait to see the textures. :)
  • cay030
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    cay030 polycounter lvl 18
    Indecom : Thanks for the reply, yea that will be fun and challenging ..... lol But its practice i need in that area , so yea. I'll keep posting updates.
  • imb3nt
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    imb3nt polycounter lvl 14
    Lookin good so far. I really like scenes with a lot of little stuff makin things busy. Keep it up!
  • cay030
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    cay030 polycounter lvl 18
    So i started to get my UVing started, i think im pretty much done with adding stuff to the scene, maybe add another weapon (dagger , some trinkets. ) and that will be it. Anyway started on the Plate. I put the cracked and un-cracked plate on the same UV. Tried to cram as much as possible on this one, thinking now ill probably add the silverware on this map as well. Anyway here's a little sample on the plate. PLEASE any crits on this AREA . MUCH appreciated. : )

    http://www.cyoungblood.com/images/WIPS/PlateCompare.jpg ( Mines on the left, reference image on the right : ) )

    http://www.cyoungblood.com/images/WIPS/PlateTest_Render.jpg ( Actual render in maya , with 2 low ambient lights )
  • MoP
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    MoP polycounter lvl 18
    The plate texture looks a bit blurry - how big is the actual texture, can we see the "flat" texture by itself not applied to the model? Might be easier to critique then.

    Also, you should not have a circular "edge" line going round the border of the plate, since the model is low-poly and it looks like the texture is perfectly circular, so it just makes the angular nature of the low-poly plate even more obvious.

    You'd be better off just trying to match the texture to the shape of the lowpoly plate, and don't paint the circular line around the edge, just have it fade off there so there's no disconnection between the shape of the model and the shape in the texture.
  • cay030
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    cay030 polycounter lvl 18
    MoP :

    I knew i forgot to post that as well.... LOL I'll post that when i get the chance, and yea there is some blurryness looking at it again. And i see what you mean on the outer black line, ill fix that when i get a chance. And the size im working on is a 1024 x 1024, but im thinking a 512 x 512 when finished ?? Also does it look like its aged , is there enough wear and tear ( well thinking now, probably needs some dings, and more scratches ), and wanted to add some blood/food stains as well.
  • pior
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    pior grand marshal polycounter
    Not really sur eabout this being a 1024 - but I really like the Resident Evil 4 feel of that plate so far!
    The overall proportions of the scene somehow suggest a cute/dwarf/WoW look hence I am curious to see how it will turn out with gritty textures!
  • cay030
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    cay030 polycounter lvl 18
    Thanks pior :

    Yea i guess i have a few inspirations , oblivion, fable 2, wow, but surely a Fantasy feel. I think that sounds about right. But yea as far as the texture, when i exported the UV from Maya, it was at 1024. So i work in that size till i'm done with it. But yea id agree a 1024 size is a little big for a couple of plates... lol

    Plus after reading Adam Bromell's storytelling book I'll explain what i'd like to show. One i have the camera set up allready that shows the scene in what i feel, shows a good amount of the room, shows the table where people where eating (and messy ones they will be ), shows the cozy fireplace, and the damage to the pub after a rowdy bunch of drunks have had there way of some good ol cold booze. So just a little rundown of what i want to show .

    : )
  • cay030
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    cay030 polycounter lvl 18
    Hey All,

    Happy New Year, well 2009 is here. Hopefully its a good one, hopefully get a job as well. :) . Anyway been working on the scene. Started doing my UV's and have some shots of them any advice as to making them better or more efficient cause i know the barrel one is surely wasted on certain spots. I looked at pics i had seen of other peoples work on barrels and i know i could do the top of the barrel alot better. Anyway take a look and please let me know , Thanks

    http://cyoungblood.com/images/WIPS/MayaShot_BasicFillinColor.jpg ( Scene filled with basic color on certain objects. )

    http://cyoungblood.com/images/WIPS/MayaShot_BasicFillinColor_5Button.jpg ( Shaded mode in Maya )

    http://cyoungblood.com/images/WIPS/3ImagesUV.jpg ( Shot of 3 images together, probably hard to see )

    http://cyoungblood.com/images/WIPS/BarrelUV.jpg ( Shot of barrel, u can see the area in question in the upper left, the wasted space in the barrel. )

    http://cyoungblood.com/images/WIPS/PlateUV.jpg ( and the shot of my cracked plate, clean plate. )

    Any advice.or crits :)
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