This might be something simple but I'm buggered about figuring what it is...
left image is before, how I want it to look; the right is after what I did.
What happened is I flipped a few triangulations... the faces' normals are changed as a result. so I select the mesh; and averaged the normals. figuring that'll blend the faces where I flipped the triangulations into the rest of the mesh. But I get this weird thing where the lighting looks flipped too.
What can I do to get it back to looking the way it was before and not have the few faces looking like they're patched onto the mesh?
Replies
Normals->Unlock normals will often fix it.
In general, use the soften/harden edge tool to blend in new polys.
Unlock Normals is generally what you want.
Edit: 100 post celebration party!