Hey everyone, I hadn't seen any SDK's in a loooong time, so I thought I'd make one quickly.
Click image below.
EDIT: Dowload Below for better version!!!
Oh yeah, and i realize that the texture isn't square (256 x 256), but I thought that if this where an in-game head it would probably be on a larger texture sheet along with the rest of the model anyways
(and now you have perfectly square pixels).
I don't really know if he has hair or if it is some kind of helmet, that is for you guys to figure out
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It would be great to see some of you take a crack at this, and post your progress in this thread.
Replies
I say just scale up to 256x128, or change the canvas to 256x128 and keep the correct aspect ratio.
new:
But wouldn't it of made more sense to make it 256x128...?
Gah. One of these days I'll start looking at / using reference and get away from this candy/cartoon look.... But not for little squeezed out turds like this.
*UPDATE: tweaked uv's and grabbed a tiny lit version, which is more how I think he'd be presented "in-game".
Thanks O!
scoobydoofus: very cool! i stole your hairstyle (sortof). well, i'm thankfull for the people who do see it and try it .
here's my first wip, the mech part is still very wip.
crits welcome!
EDIT: oh and i tweaked the uv's as well. :P.
I'm looking forward to seeing you sharpen up that texture, it's an interesting design.
Is there any way to strap jump leads to my nipples so everytime I do it, I get a shock?
first ever sdk.first time i havent started with greyscale. first time ive been so low..good tuff
hope you guys like it i had ALOT of fun doing this. Will go find all the sdks in the hdd now :P i thinks its pretty nice for someone like me :X
Thanks japhir! you helped popping my texturing/sdk cherry! WORD
oh yeah, japhr...looking forward to your texturing video! :P
Scoob: Really nice work.
My first attemt to theme like this...
^256