any ideas, this is so i can cut and weld normal mapped peices which fucks stuff up at diaganol corners, now if the cut tool kept the normal from the surface pre-cut then thing would be rosie, any ideas, tools, plugins workflows etc...
thanks in advance
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But in 3dsmax it has a "preserve UV's check box" that doesn't mangle your UV's if you use the cut tool. I'm away from Maya right now otherwise I'd check for something similar.
But If I have to modify mesh after normal map generation I usualy edit normals by myself (yes its quite nonaccurate, but it woks most time).
In max there is Edit Normals modifier (must be last thing before export, because every operation will ruin it).
And I believe that Maya has option to edit normals by some standard way.