Great gear, only crit would be the boots, or the smooth area of the lowerleg.
If you put in details like you have in the helmet, the area would become alot more interresting.
This stuff is fucking awesome, Vivin. The only complaint I have is that there are a few places with some loosey-goosey anatomy, particularly on the guy with the helmet and the relaxed pose with the lion and his friend. They're still super nice, though. ; )
Rens: I agree that the boots look alittle plain compared to other surfaces such as the helmet, will need to take that into consideration on my next character
Jeanshade: The Scavanger dude finished up at around 4.6million polys, alot of it was kinda wasted, but eh..it was still workable
Uly: Yea, there were a few areas of uncertainty and lack of time spent on those sculpts. Its something Im trying to improve on.
pixelmitherer: Heres some low poly meshes of the 3 main pieces, all pretty simple stuff
After a long hiatus I'm back with some more work. I really need to kick myself and start posting more often.
This was my entry for the Game artisans Street fighter sculpting comp. That comp had some amazing entries.
I also created this small environment after watching the great Eat3D pillar tutorial. As you can see, my texturing skill needs a tad more work :P (something I plan to do more of very soon~)
Here's another one I just very recently finished. A few very rushed area's but that is how it goes~~~
And here is yet ANOTHER bust. This one was a 1 sitting quicky, but it turned out pretty decent (I think) and I had a blast sculpting it!.
Maybe one day soon Ill get the ball's to do a full character sculpt It needs to be a really cool idea to keep me interested in it long enough to finish it tho~
Replies
And here is what Im working on right now, All very similar stuff I guess...
Do you also make the props in zbrush?
Great gear, only crit would be the boots, or the smooth area of the lowerleg.
If you put in details like you have in the helmet, the area would become alot more interresting.
Nice sculpts man.
First class for sure, I love that post apocalyptic gogglehead guy with butcher's smock.
Could you let on the polycoutn on that sculpt please?
Could you post any of your low-poly meshes so we can see where you started from?
More!
Rens: I agree that the boots look alittle plain compared to other surfaces such as the helmet, will need to take that into consideration on my next character
Jeanshade: The Scavanger dude finished up at around 4.6million polys, alot of it was kinda wasted, but eh..it was still workable
Uly: Yea, there were a few areas of uncertainty and lack of time spent on those sculpts. Its something Im trying to improve on.
pixelmitherer: Heres some low poly meshes of the 3 main pieces, all pretty simple stuff
This was my entry for the Game artisans Street fighter sculpting comp. That comp had some amazing entries.
I also created this small environment after watching the great Eat3D pillar tutorial. As you can see, my texturing skill needs a tad more work :P (something I plan to do more of very soon~)
Here's another one I just very recently finished. A few very rushed area's but that is how it goes~~~
And here is yet ANOTHER bust. This one was a 1 sitting quicky, but it turned out pretty decent (I think) and I had a blast sculpting it!.
Maybe one day soon Ill get the ball's to do a full character sculpt It needs to be a really cool idea to keep me interested in it long enough to finish it tho~
the characters look like they have life to them which is fantastic
I thought ill post a very early WIP of my current piece. No idea how this one is gonna turn out. Most likely Ill get bored of it halfway through .
I wanted to do a drapery study and well, couldn't think of anything better to drape than a pretty young female :P