I am trying to composite passes that I have rendered out of 3DS max, but I'm having an issue that I can't seem to find an answer to.
I have a scene with cards in various areas and they use opacity maps. They are fine in the beauty shot, but when I render to a diffuse pass, anywhere there is an opacity map, that area of the render element just goes to white. Therefore the image is impossible to composite.
I tried looking for a setting or something that would make this go away, but I am at a loss. Anyone know what to do in this situation?
Thanks Ahead of Time, Russ.