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Smerch 9A52 missle truck. Also need industry advice

AndyLittleton
polycounter lvl 10
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AndyLittleton polycounter lvl 10
Hello PolyCounters

Just finished a short term contract project. Looking for comments and critques. Specs are 15173 tris

Also more importantly can someone give me advice on my portfolio website on what project I should work on next to get my foot in the game industry. I've been through a few art test and job interviews but no bites so far. Its really tough out there. Been 5 months since i graduated from an art school.

Here is my website. Let me know what do you think i should focus on and what should be my next project? A more artsy concept vehicles? A Unreal tournmanet 3 environment? Or an attempt at characters to be more of a generalist?

http://www.andylittletonart.com

Thanks :)

Andy

SmerchSheet.jpg

Replies

  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    Andy, I think you're doing fine. Are you applying all over the country? It's just a really hard time for vets that have been in the field for years to get jobs with all the layoffs, so stick to it. The market is sure to come back around, it's just full of industry vets looking for jobs now too which pushes students and newcomers to even farther back of the bus, unless you are doing high poly stuff like in gow2, etc and by doing it I mean doing it right. :)
  • AndyLittleton
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    AndyLittleton polycounter lvl 10
    Thanks for some reassurance :)

    Ya I am applying all over the united states and willing to relocate. Out of the united states I haven't tried yet. I mostly hit up gamasutra, craigslist, and polycount for job postings. Is there any other popular job websites you recommend?

    I guess in the mean time I'll have to attempt to make my stuff look like gears of war 2 if thats the bar :) . I'll start fiddling around more with the ut3 engine.
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    check out http://www.gamedevmap.com as well, I think that's the most updated list of game companies all over. Here's a link to some of Kevin's work too:

    http://boards.polycount.net/showthread.php?t=54311 <--stuff for UT3, etc

    Also, looks like alot of your website pages are untitled.
  • pliang
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    pliang polycounter lvl 17
    There's also creativeheads.net

    Your stuff is good, there's no doubt about it, just that right now patience is one of the things to deal with.

    It does not hurt to take on more technical side of game development btw, play with some scripting.
  • mikezoo
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    mikezoo polycounter lvl 14
    Good luck on the job hunting!

    And great model! The only crit I have is the texture on the tube missiles things. It blends in with the overall texture of the truck. Granted it is camo, and its purpose is to blend in. Perhaps this is what your reference looks like, but i think it might stand out more, and look a lil more unique if you varied the texture up.
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    I'd just like to echo what Dekard said and confirm it by saying that Im in the same exact position as you right now. Done some tests, couple interviews, and been outta school even a lil longer than you. Its tough right now, and supposed to get worse apparently before it gets any better. Guess you just gotta ride out the storm and keep knockin on the door. Some1 will answer eventually.
  • AndyLittleton
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    AndyLittleton polycounter lvl 10
    EricV wrote: »
    I'd just like to echo what Dekard said and confirm it by saying that Im in the same exact position as you right now. Done some tests, couple interviews, and been outta school even a lil longer than you. Its tough right now, and supposed to get worse apparently before it gets any better. Guess you just gotta ride out the storm and keep knockin on the door. Some1 will answer eventually.


    Cool well sorta makes me feel a little bit better im not all alone. Ya i've seen you post your work on here before some good stuff, I would've thought by now you would've had a job. But ya I'll definetly keep on knockin.
  • salman_fas
    Cool well sorta makes me feel a little bit better im not all alone. Ya i've seen you post your work on here before some good stuff, I would've thought by now you would've had a job. But ya I'll definetly keep on knockin.

    you are definitely not alone. same here:).


    nice truck BTW, I think it will benefit a lot from ambient occlusion.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    Diggin' the truck. Since your website says it was for a milsim I'd ignore the "accent the missiles" comments assuming you're on-target for the reference.

    For your portfolio, re-organize it so that the C&C mod tank and the past-gen environment are last, cut the mech-warrior mech since it looks like crap compared to everything else. Remove the mouse-over second view and instead show both images on the same page, the mouse-over thing makes it impossible to save one of the images and looks pretty crap, imo.

    Put a contact info watermark on each image, and re-name your website from Untitled Document :)
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