made this in 3d max (not the complete model)and imported it to Ut3 . i know the normal map needs more intensity if anyone can post a screenie showing how to link it would be appreciated. other than that C&C would be greatly appreciated.
[URL="javascript:void(0);"]
[/URL]
and heres the texture map i created still WIP atm
[URL="javascript:void(0);"]
[/URL]
Replies
http://www.xbox-view.de/wp-content/uploads/Image/Gewinnspiele/Too%20Human/Asset%201.jpg
the model is not yet that spectacular as there is not much to see so far, maybe add a description regarding what you are aiming for.
oobersli- ok ill make that change.
renderhjs- well some one said to me once that to get better you have to copy the masters. sorry if you dont like the turquoise color. what color do you suggest ?
I think your texture has a little too much brown from the rust you might want to try desaturating it a bit and see what works best.
As for the normal map, everything you need to know should be here. make sure you scroll down to the bottom of the page and it shows you a good couple ways to bring out the detail in your normal maps. Good luck and keep it up!
and the texture im desaturating the rust atm.
Agree with oobersli on the uv issue.If it were ONLY the glowy bit, that it would be understandable to give that much space to it; but it goes all the way around and therefore,doesnt really have the uv space it should when compared to the model.
Heck, i think it would be a nice idea to just unwrap only one glowy bit and mirror it (if you have the geo for it ofcourse)
As you said that you will be doing a new layout, thsi is something you should consider imho.
Also, personally,i would take out the glow as is OR make it go all around or atleast have greater area.Seems illogical to have glowy bits going around a generator.Plus, a white or bright blue glow would be nice :P but this is all just personal preference :P
Love it
Good luck!
imo, the technique used to make lightsabers works nice:
2 layers
- layer 1 [on top] : white, gaussian blurred, gaussian blurred again
- layer 2 [bottom] : colour layer [green in this case] gaussian blurred once
i still agree that the blue looks nicer.
its overused cuz it looks good imho.
try some other colours, outside of primary
added more to the model..
and heres the texture map i gave more UV space to the glowing part. im still modeling other bigger parts of the generator atm and will incorporate them into the texture soon.
put a checker texture on ur mesh in ur 3d app, and change the UV layout till the rectangles in that section are more like squares
the stretching is very obvious, and its one of the larger areas of ur model. it needs to be one of the better looking ones
For a good looking normal map,you can see some of the ut3 materials,and try to replicate the nodes used,that should give u good results.
Vj
heres an update on those UV 's hope its better thanx for the help really appreciate it.
and the texture.
quick edit: heres a pic now using a spec map. after looking at their models i tried to replicate how they created their spec maps so here goes hope im moving toward a decent model. thanx will update soon.
Good idea to mirror the glowy parts.
btw, it STILL doesnt have enough uv space not relative texel density! XD
In the uvmap you posted most recently,one shown here, you can reduce the size of the glowy bit ALOT as it is a constant colour with a constant value.
For speculars,i strongly advise to check out the masters:
http://www.iddevnet.com/quake4/ArtReference_SpecularMaps
Some people here do brillaint speculars aswell such as EQ,perna,jhonny,pior etc (the masters)
Multiply your normal map by a constant 3 vector increasing the Red and Green channels only.
You could always do it in photoshop :P
and here is the texture.
I personally don't have a problem with the turquoise glow. If your original color glow is what you had in mind then you should stay with it. I see Renderhjs in the first posting said he didn't like it, but that's just one guy's opinion. If you like it, stay with it. there's nothing cheap or uninspired about a certain color under it's own merit. imo
when comparing two colors against each other, how does ninja turtle ooze green beat out a recent surge of turquoise glow?
I reckon you continue to post work as you work on it, if you're interested in the community's feedback as you work.
cyber punk and steam punk have been having sex?
awesome
i guess this is the baby?
its gonna be epic if u pull it off
http://www.crabfu.com/steamtoys/diy_steampunk/
if that helps any ^