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Decontamination (2D Concept Art)

Hey all, I want to see what you all think of this so far. I like the composition, but the execution looks like garbage. I don't know what the deal it, but every time I try to make a scene from imagination, I just get stuck at this stage - a crudely drawn light/dark image. I don't know how to make the jump to a detailed image with overlays (I'm not looking to paint the whole image). I have talked to other people and they say the trick is to start black and white then overlay colors and details, but this piece just seems stuck. Even if I started adding color and such, I think it would still look bad. I have this problem with traditional art too - when working in charcoal (the equivalent of what I'm doing now) I haven't figured out how to make the jump from vague shapes to details.

Here it is:
Cleansing_2.jpg

Any tips on how to proceed?

Ben Day

Replies

  • kukk
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    kukk polycounter lvl 17
    Just DO, don't think! At least it helps me sometimes
  • Ninjas
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    Ninjas polycounter lvl 18
    Just keeping working on it. Everybody "gets stuck". The solution; keep working on it-- add details, add color. It doesn't matter. If it looks bad, fix it no matter how much you have to redo.
  • renderhjs
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    renderhjs sublime tool
    the characters look like stick men: strokes with balls. Brush strokes look like they were executed with a mouse- and not a sensitive pen.
    Perhaps a bit more dramatic angle and a cleaner execution might be the improvement you want.
  • oobersli
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    oobersli polycounter lvl 17
    the composition is a bit bland. Try working in more shapes and forms to attract the attention more throughout. maybe try and just draw with pencil rather than charcoal? get used to drawing in perspective and getting detail.
  • Morton
    What usually helps me the most when I am creating ... anything is to look at reference pictures. This will help you see the details you are missing. Other then that I think you have a nice start. I think you should use this as sketch to get your basic layout then open a whole new file and create it with better shapes and forms.
  • Mezz
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    Mezz polycounter lvl 8
    I agree Morton, I was just gonna say...

    Reference for the win!!!!!! I'm not sure I've EVER created a layout without tons of reference pictures. You'd be amazed at how much glancing at that stuff helps you find stuff to add in. Details, ideas, everything. Just type in things like 'firefight', 'military', whatever, and go with what you find :P

    Otherwise the composition is pretty good, but the streetlights seem a little too much for 'pushing' the eye to the focal point. Try losing one of them or move where it's pointing to. :P
  • Lynx
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    Lynx polycounter lvl 12
    So, what are they decontaminating, exactly? The image doesn't really convey any sense of what the stickmen are doing.
  • Slave_zero
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    Slave_zero polycounter lvl 8
    I would suggest that at the early stage of the concept don't use the penpresure for transparency of your color. I prefer to use it for the brush-size and thats it. Otherwise it is likely that your images get a blurry und unsaturated look.

    At the beginning just start with no transparency at all. If need to switch and have a decent overlay effect just type in the transparency on your num-pad, then draw the overlay, pick the color from the just painted area and switch the transüarency back.

    With this it will be easier to get clear areas of light and dark, more contrast and in my case it is far easier to get nice silhouettes. Personally I'm much fast when drawing this way and get better results. When your concept is refined enough I'd start getting in some colors.
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