For some reason or another I appear to have scared away the helpers... they cower in fear behind the geometry in my scene.
As you can see they are clearly colliding with the geometry and should be getting drawn in the viewport.
How can I get these to show through everything once again?
Thanks,
Evan
Replies
I ended up just using Point Helpers instead, and I found that if I turned on the "draw on top" option for the helpers, they got drawn behind the geometry, and if I turned it off then they appeared correctly (although not "always" on top, just regular draw style).
Maybe it's a directx bug?