www.leroyfx.com
Hi All,
I'm new to the forums, been a reader for a couple months though. I have just finished my new portfolio site and some content as well (mostly character work).
If you all could critique my site and the work on it. It would be greatly appreciated!
Also if anyone knows of any Entry Level/Junior Character Artist positions I am looking for new opportunities, and would love to hear about it.
Thanks for looking!
-Jeff
Replies
Great stuff, I really enjoyed looking through your site. Not too many clicks, easy navigation, clear and simple, BRAVO!
Unfortunately my only crit is that you are aiming too high as of right now. You are a good artist, no doubt about that, though your work as a character artist, does not seem up to par. Your high poly work looks great on the character side of things, though your low poly looks rushed and not up to par with current next gen character artists. I look at your weapons and your props, and I am blown away! I would suggest working on more enviro stuff, keep churning out more great work, and YOU WILL LAND A SPOT VERY SOON. Everyone wants to be a character artist, bury that beast for now, and let it out when the time is right.
CHEERS! GREAT WORK! KEEP IT UP!
However, if you can make your cage fighter look as good as this, then stick to character art.
http://boards.polycount.net/showthread.php?t=56105
In other words, just keep comparing your own art to professionals in the industry. When there is hardly any noticable difference in quality, then your golden. Good luck man!
ae. - Thanks man! I will check on the head.
Archanex - Thanks for the tip!
Slave_zero - Good advice, I think im going to make a low-poly of the weapons and bake normalmaps and texture like you said.
Dekard - Yea I need to actually finish more of my projects. Thanks for the crit on the site to, I know what you mean I'll remove it soon.
BradMyers - Thanks! Yea I'm going to take everyones advice and work on some more enviro stuff to try and get my foot in the door.
As for the layout I think you've got a winner, but it might be better to show more of the image in the thumbnails instead of doing the zoom in. Its always kind of annoying having to click on a preview and guessing at what it links to.
Thanks!, glad you like my layout. I will correct my thumbnails so they give a better representation of what they link to.
I happened to have "found" your site recently. I thought you showed some great potential. However, when I usually "find" sites I am not allowed to really give crits for certain reasons. This is where being a card carrying polycounter comes in handy!
To me your portfolio does not seem focused enough to really portray what you want to do in the industry. For example, if you apply for Environment Artist. I look over your folio and you have a nice finished piece but the rest is all unfinished. Also some lighting can help in presenting your objects and helping to bring them to the next level. Lastly, your site is 60% characters and 40% environments. This portrays to me that you are not truly interested in being an environment artist. You want to do it until you can tide you over into a character spot. Most companies these days are looking for dedicated environment guys as that is what they need and want to train you for.
Your character sculpts technically are pretty well done but as people have mentioned shows anatomy issues. You are also falling into the issue of not enough finished pieces here as you only have one character fully done out of your six you show.
Overall you show a lot of potential and am sure you will find a gig. However, I think sitting down and polishing/finishing up some of those pieces and making your folio more focused will help you get snatched up much faster!
Hope this helps and keep up the great work!
I am taking yours and everyone elses advice. I am Making some new environment/prop pieces, and when I get them done I will add them to my site and remove some older/not finished pieces. Along with some older characters, and try to clean up my site a bit.
I actually enjoy Characters and Enviro stuff which might have posed a problem so far, I guess need to fucus down on one.
Thanks again!
But if its more likely one can get a job doing environments, then yeah why not?
I really look forward to seeing how you make the transition to full out environment artist. I have seen a few others here on Polycount make that same transition and its always cool to see. Good luck with the new improved portfolio, and with your job search in general.