Hi, don't know why I've avoided posting here for so long. Probably fear of the brutal feedback. I wouldn't mind some now though.
Anyway I drew something new to model, it's a dino, toad, cyborg, robot thing. Gonna add more detail in the model just didn't feel like drawing it all.
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I might make his middle toe longer though, give it a more reptilian appearance.
Spark
Brett; hey thanks for the feedback I tried a couple concept sculpts along those lines. What do think of this head sketch?
Some more progress, played with his proportions and redesigned some stuff. Never mind cruminess of his head, it's just a concept sculpt right now.
The hard surface stuff is looking interesting so far, especially from the knees down. Keep going
Spark
Some more progress, nearly finished with basic modeling. Now to refine and detail.
I know you were trying to get some asymetry in the mix, hence the gun arm, but maybe you can drop that down to the legs, having some gun belt or some leather design to cover up the skin and get away from the metal wedgy feel. I think you can bring that design to the back tail and have straps attached or something.
Sorry I am bad at explaining, and might have to draw up something to help what I was thinking, but these are just suggestions, as I know you will do something sweet no matter what.
Spark
Thanks Brett, I fixed his posture and shoulders. Not sure how I'll incorate leather straps though.
Some very early sculpting progress, lots left to do
The back of the armor looks pretty sweet and I think overall the piece felt more right in your previous to last render. Right now it feels like he is kind of busting out of the armor and the armor feels very rigid in places like the mid-torso and neck.
Base mesh for the organics seems good but I think you can do better on the high poly, but I know you're just starting on that.
Great mechanical modeling.
Thanks Indecom
The High poly is almost done, just need to finish detailing and refine/polish.