I have a mesh with 29 collision primitives... essentially it's 29 cubes, i just thought it would be easier to place them instead of modeling a complex collision object or use per-poly collision.
it doesn't make sense that it's warning me about this because surely, a more complex mesh would be harder on the system right?
i dont know...
Someone knowledgeable with the engine, can you please help me understand why the engine is warning me about the amount of collision primitives i have.
Replies
You will get a warning based on how expensive stuff is. Uncompressed textures do the same thing. Once you get past around 12ish you will get a warning for it. (Depending on what build you are using.)
Yes, per face collision is MORE expensive, but having 29 collision primitives is quite expensive as well. Why not break this mesh up more...?