Hey all, Here is something i'm trying to add to my portfolio. I'm hoping to get some good crits for this so I can finish it up and move on. Thank you.
1706 trs
2x1024 diffuse, normal, and spec
1x512 diffuse, normal, and spec - Bucket
1x256 diffuse, normal, and spec - Foliage
Replies
- There's an almost uniform strong bump all over everything and the scale of the bump is too large.
-Also, the normals are too soft in a lot of areas, the edges of some of the bricks and sculpted accents would be sharp even being weathered.
-I imagine those are supposed to be old pieces of wood leaning against it, I'd re-examine that material.
-You're using x2 1024's, a 512 and a 256, but it's coming off low rez. Maybe it's the photo sources you collected, maybe it's the normal.
-Where the stucco is coming away from the bricks, it doesn't look natural, it just looks like it was erased away.
-The spigot looks tacked on.
There's a lot of good reference online for wall fountians and old stucco/brick, pretty much everything in your scene.
Wall fountian:
http://www.europeangardensaz.com/var/eurogarden/storage/images/main_site/catalogue/wall_fountains/amalfi_wall_fountain_84_in_h_x_48_in_w_amalfi_20wall_jpg/1314-1-eng-US/amalfi_wall_fountain_84_in_h_x_48_in_w_amalfi_20wall_jpg.jpg
Stucco and brick:
http://albumo.com/photos2/medium/2008/04/10/18/560120.jpg
I think it would help to step back, take a look at some pictures and come back at it with more info and fresh eyes. Keep it up.
Thank you very much for the critique. That is what I was looking for. I def agree on the noise with the normals/textures. I think I'm gonna redo the whole stucco/wall texture and produce better results. I did most of the normal maps with zbrush I guess I should lower the zintensity on the majority of it next time. The wood will get a make over as well. I got the idea for this piece here, the arch on the left.
Thanks for your time. I hope to have some updates soon.