How many tri's/textures can an Iphone/Ipod Touch handle on screen at once? What about limits for individual objects/characters ect for an RTS game (thatd have very few characters on screen) ?
Texture wise the largest res you can have is 1024, and you can have up to 24mb total of textures in memory. Not sure about the polygons on screen, but I hear it's around 3000 tris? I'm guessing probably less than that.
[FONT="]Hi fellow artists,[/FONT]
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[FONT="]I want to add some low poly iphone models to my portfolio (500tris with 512textures).[/FONT][FONT="]I am using Maya as the modelling package, with the intention of importing the models into the Unity engine.
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[FONT="]These are my puzzling questions. [/FONT]
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[FONT="]Do these models need additional maps such as normal and spec?
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[FONT="]When using vertex painting to add in shadows, do I need to setup any lighting?[/FONT]
[FONT="]Once the models are finished and polished, is the presentation of the model the same as any other 3D model?[/FONT]
[FONT="] I hope I've made myself clear, but any info would be great.
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[FONT="]Thank you for taking the time to read my questions
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I am afraid this is not easily possible, the current resolution for iPhone does not meet the requirements of 1024. But hopefully they could work on this.
Replies
http://www.imgtec.com/powervr/insider/powervr-utilities.asp
Also might be some specs in this thread:
Low Poly Hardware Specs (on going)
[FONT="] [/FONT]
[FONT="]I want to add some low poly iphone models to my portfolio (500tris with 512textures).[/FONT][FONT="]I am using Maya as the modelling package, with the intention of importing the models into the Unity engine.
[/FONT]
[FONT="] [/FONT]
[FONT="]These are my puzzling questions. [/FONT]
[FONT="] [/FONT]
[FONT="]Do these models need additional maps such as normal and spec?
[/FONT]
[FONT="]When using vertex painting to add in shadows, do I need to setup any lighting?[/FONT]
[FONT="]Once the models are finished and polished, is the presentation of the model the same as any other 3D model?[/FONT]
[FONT="] I hope I've made myself clear, but any info would be great.
[/FONT]
[FONT="]Thank you for taking the time to read my questions
[/FONT]
Great thread and I'm a big fan of iphone art... Just wondering what the estimated model/texture specs are for characters and vehicles.
Thanks