SUP!! folks first time posting, this is a new character I'm working on for my portfolio site, which will be back up soon, its undergoing some work. this is just one of three characters I'm currently working on. I'm having problems in developing the armor design, and seeing that Im not a concept artist at all, although I do draw frequently (mostly anatomical drawings), implementing a chain, pulley like mechanism on his back which will allow him to release more chain as he wields his weapon and is able to retract it at will, while staying with the theme i have going (Not Futuristic) is somewhat challenging, I'm all for the challenge though...
by the way the chain axe thingy, is just a placeholder for now I'm still working out how I'm going to attach it to the arm
Any ideas or suggestions are very much welcome
Replies
Reminds me a bit of the Persian executioner from 300. You should watch that for inspiration. Gladiator is another good reference movie, Rome the HBO show, all gladiator type themes.
The collar bone is really bugging me tho. If he were as fat, lumpy, or even that muscular I really do not think his collar bone would pop out like that. They also look to close together but that could be due to the deformation in his shoulders.
I think my favorite part of the sculpt is his lips so far, they remind me of the guy from ninja scroll
-DN- thanks man, umm.. the reason for my decision to make the colar bones so prominant is that i usually see fat guys modeled with a very plane and smooth chest area(whch is anatomically correct) however i wanted to add a little more interest to that area so i changed the stance to have him more hunched over, by doing this it gave me a reason to add those overlaping forms there,while still trying hard to keep it grounded in reality.
DrillerKiller- ha ha!! I said the exact thing man, i knew someone would point that out, thanks though ill make it look less like a diaper with some added detailing and straps, although i was trying to say away from the generic loin cloth look, I will attack the desing soon.
FAT_CAP- thanks man, textures will come eventually.
killingpeople- thanks
Xaltar- about bulking up that arm.. i was also trying to stay away from doing that, although you make a great and valid point, the arm was not severed in a battle or anything like that, it was deformed from birth. But.. i totally understand what your saying and would definately change it if i didnt have that story for it. and besides i like the contrast between both arms, the fact that his "Weak Arm" need to have such a powerful weopon while his "Strong Arm" is able to stand alone.
almighty_gir- lol I see what your saying but this character is based on his mass, instead of tuning his head he would turn his entire upperbody which gives him a more powereful and menacing feel.
try it yourself, keep your head straight, and see how far you can comfortably twist your upper body.
bear in mind he's a heavy guy, too. so balance will play a huge role in how far and how easily he can turn.
i totally understand what you're going for, and it's great. but i've seen too many times in games where bosses have been built to look like this, BUT WAIT they can move just as easily as everything else >_>
almighty_gir- I understand man.. I think at this stage its more of an aesthetic preference and not really a fact of how easy he will be able to move, naturally he will be very slow and sluggish anyways, so I don't think it would matter as much but you are right.
I started on making the face more asymmetrical and without taking away what I originally envisioned. still a lot to do..
let me know you guys think..
too many characters out there with one side of their face "scarred".
why not try other types of assymetry? especially if you're going for the slow, dim witted look.
like maybe Sloth, from the goonies?
SinisterUrge- thanks alot man, as i mentioned to almighty_gir thats not the look im trying to go for.
as explained before, he's clearly none too mobile, he wouldn't last long at all in an arena to be honest. so having him being uber strong is really all he'll have going for him.
you're already limiting his field of vision with his neck muscles, and now you want to lose an eye for him too? harsh. especially since it's the side where he has no weapon/shield to defend himself with either.
i think you've got a great base going, but it just doesn't scream "gladatorial champ", it really does suggest "slow fucker that takes a lot of abuse and will kill you in one hit". the Sloth look, would also add interesting character to him, from the point of view as i said, everyone and their dog gives their characters scars nowadays. push the envelope bro, make it unique.
definitely agree that the face should be more distorted and evil, he looks fairly plain in the face department right now, while his body is pretty deformed and messed up, so the face doesn't seem to match?
anyway this seems to be going in a good direction, keep it up!
MoP- I agree, thats actually whats slowing me down now, trying to figure out how he will work, although I can see it in my head im probably not translating it as clear as I could. im still working out some kinks in the design and will post some updates soon.
thanks again guys i really aprreciate the help that im getting.
like it alot so far!
-Woog
hey everyone sorry for the long gap between my last post,Ive been working on the other two characters along with this one and while they are all fun to work on this character has been kicking my ass all over my tightly snugged room, so.. I decided before I let it get the best of me Ill torture the hell out of him, for the pain he has been putting me through. and this is what I have so far. I have plans to make weapons lodged in his body from fights he has been through and more self inflicted wounds on his back. Still to come veins and other little details.
I took woogity advice(thanks a lot man) and added a shield to his left side, also added a helmet and a arm-guard. which I'm detailing at the moment.
I would love to hear what you guys think.
Isn't the helmet blocking his good eye though? :P
also love the form of the shield and the overall style is coming along nicely cant wait to see the detailing on your gear!
-woog
have been really unproductive the this past week but here's a quick sketch, I would really like your thoughts and inputs about the shield. I'm not too feeling it, i feel it doesn't fit the character quite well, but I'm desperately in need of some help..
thanks woogity!!
farking cool project btw.
-Woog
It seems like an inefficent way of working to spend all the time on a high poly only to decide you would rather it look different. That's what I would do at least.
got some time this morning to tinker with this... i still have to sharpen a lot of things and still a ton of details and armor parts to add but its coming along pretty decent.
konstruct- thanks dude, I took your advice and added some misc pieces to it. I still have a lot more to add but it was definitely a cool idea.
woogity- yeah spikes definitely get played out but also skulls on the front of things, i just have to try and make it different somehow.
BradMyers82- great advice I will do that.
thanks again guys...
Scott Petty
Environment Artist
BioWare Austin
hey buddikaman, yeah im definetly getting a bit more comfortable with the hard surface stuff, im actually finding it really zen like...(wierd I know) but other than that its coming along fine.
about the arm (read my reply to slum)
regardless, Don't cover up his face, it's rad.
This is turing out great man glad to see u arnt rushing it too easy to do on exciting projects.
-Woog
here is what i have so far, as i mentioned earlier i have one more pass of detail and battle damage to go, also i have more pieces of randomly placed armor parts to add.
Sorry, i can't say this word in English :-[
thanks though.
Mcbiskit- thanks man
keep going!
-woog
I decided to keep the eye covered however Rota over at CGtalk mentioned in an earlier post that it would be pretty cool to have him so emotionless about whoever is around him that he "tears apart everything around him, no matter if its a friend or foe, or a tree" I really like the idea, and thought maybe when he gets really desperate he rips off the helmet and becomes a lot stronger and his attacks would become more focused.
conte- thanks dude!!
woogity- as always thanks bro, I wanted to add some kind of a history behind the shield besides scratches and such so I just threw that in there it definitely adds a little interest to the shield.
thanks again for everything guys and i will try to post more updates.
I have no real critiques sorry im just digging it, instant fan here.
thanks again guys I really appreciate everyone's comments