HI guys,
I'm on the way to search for how to create a CGFX shader which shows the stretching of polygon's UVs, exactly like Roadkill does.
(
http://www.pullin-shapes.co.uk/page8.htm )
It is intended to work inside Maya to help with Uvs corrections.
If anyone has links or hints to help me on the process, and if the shader doesn't exist yet ( I've searched and found nothing ), I think it will be very useful for the community.
( I'm not a programmer but i have some basic knowledges to write cg )
Replies
Thanks to the help of a friend, I have a cgfx which is working in FXcomposer.
In maya, the result is not satisfactory yet ( and by extension, in FXcomposer too ) because of one parameter which is arbitrary for the moment.
Feel free to comment and help.
Apps like max and maya should have this in by default really.
Obvious Problem here is that when you have an object that has different parts that aren't unwrapped with the same pixel aspect ratio, the color is gonna change, I'm pretty sure this is not the case in software like Roadkill/Unfoled3D/etc... (I think this is what you mentioned earlier at work).
Will try to see if it works in Max too later.