one thing i notice, besides that seam which i didnt notice at first, is that the dirtyness is all over. When it comes to things like that the dirt will normally congregate in the seams more so than the big flat areas, because dirt can be wiped off easily of big flat areas like that, but not when its in the seams. You can have stains on those places though, but having as many stains as you have there looks a bit unnatural.
is that leather ? if yes when leather gets worn or dirty it doesnt accomulate dirt like metal, it tends to get ( cant remember correct word ) ripped, hold on images work best :
yep, more dirt in the nooks, also, I was curious how this would turn out when I saw the high poly, and it looks pretty good, but I think you need to make cushion shapes more rounded on the edges, and tighter at the buttons, so it looks a little more poofy.
Here's an old tutorial about painting out seams using multiple UV channels and render to texture. http://www.gamasutra.com/features/20061019/kojesta_01.shtml
I've heard rumors that the same can be done in Maya but don't have any tutorials...
I think everyone is right on with their crits of the material, especially Johnny. The material would benefit from stress cracks, wear and some hue discoloration.
Quick Paint Over:
Rendering out ambient occlusion to texture will show where the dirt would tend to gather in the cracks etc that was mentioned earlier. You can set the shadow color to a brown for dirt or use the black and white as a quick mask in photoshop on a dirt overlay texture for some quick but nice looking results
The normal map is fantastic but you need to work on your texture!
The contrast is too high bring it down a notch, play around with the materials, instead of throwing on random dirt and stains on it ask yourself how would this chair be used and what kind of people would be sitting on it, and how would there interaction with this chair result in it getting dirty.
right now it just looks like some kid threw blue slurpee on it.
Every object in a scene has a story and its your job as an artist to tell that story through your objects/textures.
its nice to see u working at making it great. i like the normal maps. i would enjoy it more if the top wasnt so flat. maybe pushing some extra verts to change that on the top area. since its aged it would be flatter in some areas from all the fat arses hitting it keep it up!
Replies
Its looking good so far though, keep it up.
http://www.gamasutra.com/features/20061019/kojesta_01.shtml
I've heard rumors that the same can be done in Maya but don't have any tutorials...
I think everyone is right on with their crits of the material, especially Johnny. The material would benefit from stress cracks, wear and some hue discoloration.
Quick Paint Over:
before i jump in to tweaking the textures. I want to ask should i chamfer the corners of the sofa?
it look more poofy but it didnt transfer well into the low poly.
http://wwwdelivery.superstock.com/WI/223/1570/PreviewComp/SuperStock_1570R-118493.jpg
The contrast is too high bring it down a notch, play around with the materials, instead of throwing on random dirt and stains on it ask yourself how would this chair be used and what kind of people would be sitting on it, and how would there interaction with this chair result in it getting dirty.
right now it just looks like some kid threw blue slurpee on it.
Every object in a scene has a story and its your job as an artist to tell that story through your objects/textures.