Hey guys.
I've asked a few people this already but have yet to reach any real consensus. I'm currently knocking together a portfolio before going job hunting for something a little more next-gen. I'm currently working at a studio primarily on DS and PSP stuff. I've got a few nice pieces that I've put together in a professional capacity, but they are all very low in the polygon and texture resolution departments. My question is: Do you think it's worth having any of this stuff on a portfolio if I was looking at studios that develop Xbox, PS3 or PC titles?
Replies
Alex
I say submit what you have, and keep updating your site with new high-poly pieces. Every month or so when you have stuff to show, re-submit. Puts you on the top of the pile again, and shows you have new work to evaluate.
If you're looking for something a lot more high end in terms of graphics (ID, Epic, for instance), then I would suggest much less lower end and as much high end content as you have. Afterall, those studios are not hiring you to make pong.
Thanks guys, you're making me feel a bit less apprehensive about this whole business. Time to get that portfolio sorted.