Hello ppl of poly!
I am looking for software at entry level graphics or intermediate.
Ive seen the price of some of the big boys but its too much wonga for me at the monment with out any history to speak of.
I want learn the fundamentals while looking for appropriate tuiton that can compliment my artwork & strengths (so some tuiton suggestions would be greatly appriciated in uk or online)!.
So software & tuiton suggestions would be really helpful as i look into the CG art blackhole clutching my wallet!!:poly122:
Cheers Neil.
Replies
gmax
xsi mod tool
these things work pretty much like their big brothers so u an learn to use them
The cheapest version is 99 Dollars, the Pro version is 159, and it's wonderful.
I would go for the Pro version, as the 'core' version lacks some things you'd need eventually, such as uv-editing.
There is also Blender, which is totally free and hos a lot of tutorials out there. I'm having a play with Houdini at home.
Try em all an settle on one you like is my advice. Every app has pros and cons but at the end of the day its up to the artist which tools they can be most productive with.
When you're just beginning, using four different programs at once is not a good use of your time. And unless they updated it (and I believe they did not, and actually ended development on it years ago, is that right?), gmax is hardly the way to go.
download
http://www.turbosquid.com/gmax
community
http://www.turbosquid.com/Forum/Index.cfm/stgAct/ThreadList/intForumID/1042
Maya PLE
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525
http://area.autodesk.com/index.php/forums/viewcategory/5/
hehe, when you put it that way....
Find which one suits your tastes I think is sound enough advice tho. Ignore the multiple apps bit, MightyPea has a point, it will just confuse you and waste time.
i think ill touch on a few see how they feel!
thanks to everyone so far nice one :poly124:!!
Because its so cheap its not hard to convince employers to pick up a copy or two. After taking a few weeks to get silo under your belt (maybe less) you can branch out into the other free versions of Max and Maya and start to get familiar with them.
Silo also give you a tiny taste of what its like to paint deform sculpt.
Personally I'd not use Blender, it works unlike any other app out there, isn't really used in the industry and probably won't be.
Silo - cheap and amazing modeling tools
Modo - up and coming hope for game artists
XSI Mod Tool - a learning version similar to the commercial product. but not as limited as MayaPLE.
XSI community training -
http://community.softimage.com/forumdisplay.php?f=57
Anyone recommending Gmax wants you to have a bleak future. In comparison, Blender is a better choice..
Plus, not to promote piracy among such a community of upstanding netizens and morally chaste individuals with unbending, and unwavering integrity to the point of sainthood....... uh, um.. where was I? Oh, right. Just remember that many of the really good (and bad) professional artists out there actually did learn using pirated software when there was no way in hell they could afford 3ds max and Maya. It's one of those little "secrets" that no one likes to talk about, but if you look closely you'll probably spot the large pink elephant with red lipstick and ballerina skirt standing right in the middle of the room here, being totally ignored to death.
I'm not normally this longwinded, honestly.
Oh, and piracy is bad, etc, etc. [EDIT] Especially when it comes to Silo as it truly -is- affordable, and at the same time totally awesome.
http://www.softimage.com/products/foundation/
It does almost everything you could ever want for game art and animation and has also been used in several hi-profile movies (happy feet for example)
The pulled it, and gave their users 30 days to cough up 1000$ to upgrade.
So yeah Id also recommend silo, but yes later max/maya might need to be learnt.
/flame suit on
i do not morally object
/flame suit on