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Saint Statue thing

polycounter lvl 11
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Pope Adam polycounter lvl 11
Hi.

I posted a few wips so far in my other thread but i figured I'd start a new one for this piece. It's as decorative wall inlay that will line the walls of an environment that I'm plugging away at.

WIP
high poly


*edit - i fixed that gnarly ass lookin hand already,, i'll post new shots later.


saintinlay05.jpg

saintinlay01.jpg this is an old wip, but it better shows the entire structure, minus the footpiece.

concept:
SaintInlays.jpg


more to come!

critz prz! thanks in advance everybody.

Replies

  • Pope Adam
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    Pope Adam polycounter lvl 11
    This texture is very wip right now. I still gotta go back and fix some weird normal mapping errors.

    I need some feedback on the direction i'm taking with this..

    color, saturation, etc.

    I knwo i have some paint chipping in areas that dont make sense so i'll fix all that... but what i really need is some advice on how I should maybe render this statue. glossy? marble? onyx?

    helps! :P

    ADAM

    ps no spec yet btw

    saintinlay10.jpg
  • Cody
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    Cody polycounter lvl 15
    Pretty fuckin cool! The statue looks pretty good as is, maybe just make it a little shiny
  • salman_fas
    its looking pretty good.

    Is it just me or statue is missing.........boobs:)
  • Pope Adam
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    Pope Adam polycounter lvl 11
    yah, i toned the boobs way down. :P a mistake perhaps...
  • Cody
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    Cody polycounter lvl 15
    ya dude, this is game art, you always need 34 double F's. what the fuck were you thinking. geez. :)
  • Pope Adam
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    Pope Adam polycounter lvl 11
    Little update here. The housing is done as far as I'm concerned right now.

    Still not sold on the material for the statue... it looks really plasticy. Any suggestions on making it look either stone or metal? In a convincing sculpturesque material?

    Still just not happy with the way it's lookin.

    xsaintinlaydone.jpg

    OH YEAH

    my interwebs was down when i finished the hi-low conversion

    saintinlay09.jpg
  • Snader
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    Snader polycounter lvl 15
    i'm missing the belt thing from the concept.. i think that's what makes the model less feminine and booby..

    housing looks nice but theres some obvious mirroring in the top center white thing.. also some on the corners of the thing she's standing on but thats less noticable
    maybe the cyan things could use some drippyness.. and i see a bit of repetition in the grille textures.

    you could try and see how the orange/yellow from the housing looks on the statue, tying the elements together a bit.

    is this for a bigger project, are you gonna make a small scene around it?
  • Pope Adam
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    Pope Adam polycounter lvl 11
    touche good sir, good points, i'll make the appropriate corrections in the morning.

    yes, this is for a larger scene. This is actually a wall fixture within a larger room of other objects of this nature. Still working out how detailed to get everything... keeping a good composition in mind for the end product.

    Thanks Snader :P
  • System
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    System admin
    Looking nice Adam, the front parts of the housing at the top towards the tip of the statue are shining nicely :) Agreed, it does look a little plastic in some parts but others do look metal, at least to me.
    Are you using a single map in spec and gloss? Could try using a blur noise in a mix map along with your painted maps, then you could control falloff more. Edit - they were to pay for, can't remeber where I got mine from but they came in a pack and were free, mostly from blur studios.
  • Orgoth02
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    Orgoth02 polycounter lvl 9
    This thing is looking awesome keep it up!
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