This is a scene that I am working on for my portfolio. The shot is from the Unreal Editor. Any comments are greatly appreciated. I will post the texture flats and wire frame later. I wanted to get this up so I could adjust the lighting or any other major flaws before posting the final stuff:)
I have some animated textures that you can see in this link.
http://www.sethwolford.com/room3.mov
Replies
Looks good though, reminds me of system shock 2!
I'd work on what you have at the moment, and darken some areas and lighten others, make a strong contrast (if that appeals!)
If your in UE, I think you can also focus on bounce lighting. Add in main light sources, then add in smaller, weaker sources, where light has bounced off surfaces. Basically, fake the GI.
Before we can talk about props or the lighting, or the materials, we need to have a long chat about what makes an environment an environment. It starts with you digging through mountains of ref and dissecting it piece by piece and coming up with a functional layout something other then a box...
Aside from that, the electrical sparks, they should be faster and more erratic IMO. Electricity doesn't move slowly when jumping gaps like that Also, maybe have some of the text on the monitors moving (like it's processing something).
Here is top view of the lights and their radius. I am sure I can improve this I am not sure what to do though.
Vig-As for the layout I feel its kinda boring also. Originally this was made for the contest over at Game Artist which was 2 walls and a floor with a 10,000 tris limit. The concept for me was sorta 1950's Death ray with more modern sci fi. I never played Unreal 1 so I am not sure what it is like:)
Should I still stick with the contest theme since I missed the deadline or should I abandon the 2 walls for some other Environment layout.