Very late entry, but we were busy finishing level 3, so now we need to TIGHTEN UP THE GRAPHICS A LITTLE BIT!!!
The Graphics Tighteners are Racer445, Kaskad, and Millenia and we have chosen this concept:

Here's where we are at so far:
Coffin high poly by Kaskad

Beams by Millenia (he did a high poly too,) coffin low poly by Kaskad, Coffin base by Racer445.
Coffin base uses only diffuse and specular.

Replies
edit: also i noticed the deadline was extended WHICH IS FULLY LEET
no shadows yet as this viewport shader does not support them. lighting is bad because its not final :P
cant wait to get this into ue3
just a diffuse and spec so farrr
i just finished this however:
this blowssssss
anyway i guess we'll still finish it as it should prove to be a good portfolio item in the end. millenia dropped out after half completing one item and kaskad is ultra lazy. so i created 90% of the assets in the scene.
here's where i was at.
saddddddddddddd face