Well this sucks.
I've been working on my Unearthly Challenge entry. Finished the high poly mesh of one of the major components completely, had it looking really nice, and was about to start building the low poly. I saved the file, rotated the scene a little and Maya crashed back to the desktop. No big deal I thought, but on reopening the file, my mesh is gone. There aren't any autobackups. There are still a couple of components in the file, but most of it seems to have just been deleted, or rather anything visible and selectable has been.
I expect this is a long shot, but is there anything I can try to recover what I've lost short of developing some form of time travel?
Replies
You could try exporting the scene out as Maya ASCII or OBJ and re-import. I've fixed broken meshes that way, maybe it will work with broken scenes.
I owe you a beer.
EDIT: And now its gone again. Repeating the steps don't seem to recover it. I either get an empty scene, a scene missing the majority of the geometry or mostly Maya just crashes.
Thanks for trying mate, I think it's gone for good. I guess I'll just drown my sorrows and then start again.
I've learned that .MA tends to be the safest choice - that way, if a file refuses to open or crashes on load, you can at least attempt to debug it (launch Maya with script editor set to show all code, then load the file and see if anything shows up as failing to evaluate - it's usually modelling construction history which causes this sort of stuff in my experience).
Then you have a chance of finding the problem lines in the .ma file, commenting it out, and trying to load again.
Also if you check Highend3d, there's at least 2-3 different choices for "autoback" scripts which will create functionality similar to Max's autoback. I keep meaning to write one myself.
you could try importing the corrupt scene into a new scene.
i use Tj incremental saving, and save alot, you just need to remember to clean out your Mbs everyonce in a while when your puter grinds to a halt cos its filled your HD
if you can get it back export as an obj just to make sure its all cleaned out
right. in max you have xref, merge, and import.
i was thinking of the Xref and merge function.
.Ma has been pretty good to me, I've been using that format for a long time now.
The object still appears to exist in the Maya scene, it's just invisible, unselectable and unusable for all intents and purposes. I've done some playing around with the MA file, trying to splice the vertex information into a functioning node and whatnot, but it still doesn't appear.
Or, exporting & importing an obj into another application?
Just a thought...
What. The. Hell.
I'm upgrading my opinion of the program from harsh mistress to psycho bitch. Give it another ten minutes and I'll probably lose the mesh again.
I don't think I can deal with this
Open the .ma/.mb in wordpad and doing a find & replace on the value below.
Find: #QNAN
Replace with: 0 (thats a zero)
then...
Save as .ma/.mb
I cant guarantee that this will work, but it worked for me twice in two times this has happened to me. Maya (or a goblin :poly122:) corrupts vertex data and maya then only reads up until it can't understand anymore and dumps the rest (seemingly).
Good Luck,
-Metal