Hey guys first thread, character ive been working on slowly, my concept for it is on my comp at work ill have that up here tomorrow, wanted to post the mesh so i could get some feedback before nmapping and before i create his weapon, right now im thinking oversized kuni with chain for his weapon, maybe with a mean morning star on the chain. also his back armor hasnt been modeled yet ill post that later today. any crits welcome!!!
-Woog
Replies
model looks cool, the legs remind me of Spawn with all of the spikes and stuff. Feel like his arms and shoulders are a bit weak looking while his hands are a bit too big, but it could just be the viewing angle. Oh and checked out ur website, cool stuff, liking the low poly Sauron. Also, is it just a coincidence you have the same background gif pattern as the one on my website? :[ I did not make it myself, so if you want to use it, feel free. I got it from www.k10k.net, they have free pixel patterns. Maybe I'll see you at IGDA Baltimore chapter meetings...
9200 tris now
-Woog
Perhaps some smoothing groups could bring in some balance here
all crits welcome!
-Woog
-woog
From looking at the concept, I'd say the problem is the modeled spikes are waaay bigger than in the concept. In the model, it's hard to notice anything other than the immense jaggedness. In the concept, the spikes aren't what your eye first look at.
I'd say, make a seperate version and try toning the spikeness down a LOT, and see if it looks better, than you can try adding a bit more back in. It looks like it has some good potential, but it's just too noisy as it is right now to focus on its good points.
thanks again
-Woog
-woog
mezz: thanks your crits are very constructive ill work on this when i get home!
-Woog
You have technical ability, maybe a few paint overs will help to inspire?
good luck from another Baltimoron.
frequency master:
slap me if im wrong
- woog
hey rough stage textures i still have alot to do on the metal, as well as an incandescence pass, but i wanted to post something to keep the thread up let me know what u thing of this thus far, again this is very WIP thanks!
-woog
Scott Petty
Environment Artist
www.Buddikaman.com
One suggestion I would like to make is on the lower leg armor that goes around the calf. It seems to widen out the closer it gets to his feet taking away from the "x" frame look. I think if the armor more mimicked say a bodybuilders physique in the sense it tapers the closer you get to the feet, it would improve the overall look.
Keep it up!
skinned human faces on the thigh guards :-P
thanks for feedbacks
-Woog
Well, at least early on in the images you provided, he looked way too flat from the side. If you actually over exaggerate the natural curves of the spine, you will get a far better looking character in the end. I included a quick photoshop file to show you what I mean. Hope you find this helpful.
I like the progress so far so keep it up.
p.s. the green line is where the arm would go.
-woog
-Woog