Only thing your missing is a female with some long flowing hair...or just your ability to do fur or hair. I liked..thought the spec map on the wire frame was a good touch. It made it easy to see the topology.
Chopper Pilot is my favorite by far. Great textures and overalll fantastic work.
I curious how you go about textureing your characters. Was it a combination of photo-source and hand painted?
awesome reel man, really nice presentation. the only thing that i spotted that could be tweaked is the transition from faceted to shaded normal, its really jarring, especially on the pilot, kinda pops in, a quick fade transition could smooth it out. the content is really great man love that spec on the firewarrior.
Awesome stuff.
I love the weight that's modeled into all of your characters, you wouldn't believe how rare it is to find someone with proper grasp on gravity
zerafian - yup you just nailed the 2 things I am crap at:)
mikezoo -my textures are a mix of painted and photo. I usually paint a base first, then add parts from photo's, then go back and paint over that again. Plus a lot of light bakes and I also use a dirt map trick that Kite posted on CGChat ages ago
Twilson - yeah the sketchbook will be coming down I think. All the anatomy work I have is on A1 paper so I cant scan it in, and all my moleskin sketchbooks never have anything anywhere near finished.
Vig - Thanks man! This is great to hear. My anatomy teacher spent time with me teaching me about creating a sense of weight in my work, so its good to hear that some of it has stuck
Josh - thanks! I'm a huge fan of your stuff, especially the sculpts you've been doing recently
Replies
I curious how you go about textureing your characters. Was it a combination of photo-source and hand painted?
I love the weight that's modeled into all of your characters, you wouldn't believe how rare it is to find someone with proper grasp on gravity
I think you could do without the Sketchbook. The Extra links are busted atm.
zerafian - yup you just nailed the 2 things I am crap at:)
mikezoo -my textures are a mix of painted and photo. I usually paint a base first, then add parts from photo's, then go back and paint over that again. Plus a lot of light bakes and I also use a dirt map trick that Kite posted on CGChat ages ago
Twilson - yeah the sketchbook will be coming down I think. All the anatomy work I have is on A1 paper so I cant scan it in, and all my moleskin sketchbooks never have anything anywhere near finished.
Vig - Thanks man! This is great to hear. My anatomy teacher spent time with me teaching me about creating a sense of weight in my work, so its good to hear that some of it has stuck
Josh - thanks! I'm a huge fan of your stuff, especially the sculpts you've been doing recently
-Woog