Haven't created a bones rig in awhile. What's the best way of duplicating the finger bones? I created the index finger, but shift-copying for the other three causes all sorts of wonkiness. Mirroring works fine to get the opposite limb, but to create the first hand, I guess I need to create each of the five digits manually?
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Another question... is there a way to set the default bone width & height? I wish they were 1 instead of 4.
You can also select bones in mass and in bone tools > Fin Adjustment Tools you can redefine the bones height/width and fin parameters.
I'm not understanding the edit bone question...
If you create the legs separately without selecting the root bone first you'll need to link them manually to the root. If everything comes from the root (legs flow down, spine flows up) then you should be doing it right.
You can get around some of the 3+ bone linking issues by placing a dummy at the beginning of each bone hierarchy. So for example, each leg bone would start with a dummy that links to the root bone (your center of mass can be a dummy also), instead of linking the bones directly to other bones. It helps keep your bone chains separate chains. It also helps with bone edit tools.