GALACTIC BOWLING, The PC-Based Bowling Game Launches to Outer Space
Independent video game developer to release first-of-its-kind bowling game.
Dallas, TX, October, 1st 2008 Perpetual FX Creative announces the release of Galactic Bowling, a video game developed for the PC. Powered by the revolutionary Vicious Engine®, Galactic Bowling delivers stunning, detailed graphics and fluid, lifelike game play.
Galactic Bowling will be the first title in the newly established Galactic franchise, and will feature eleven distinct characters, each with a unique look and personality. Boasting eleven levels of game play, epic cinematic storylines, and a challenging campaign, Galactic Bowling is an exciting new experience. Players will be transported around the Earth as well as a multitude of vividly-illustrated planets, all with exhilarating bowling lanes, special bowling balls, super moves, unlockables, secret characters, and "whammies" to disrupt your opponent's performance. Players can also join friends in a multiplayer mode that includes online matches with all in-game characters, levels, special moves, game types, and never before seen mini-games like Turkey Hunt and Tilt. Traditional scoring is available as well as an exciting new form called Battle Mode; similar to playing tug-of-war, each player uses their score as leverage against the other. Using a unique, fun, and easy control scheme, Galactic Bowling immerses players in a distinctive new experience for all ages.
Galactic Bowling will be available online via STEAM at www.steampowered.com. STEAM players will be able to earn 30 Steam Achievements in the game, including points for jumping a portal gap using the Nitro Ball, getting a strike during an Earthquake Whammy, and much more. Galactic Bowling is scheduled for release October, 20th 2008. For more information please visit www.galacticbowling.net. About Vicious Engine
The Vicious Engine provides a comprehensive, easy-access suite of development tools that are accessible to all members of a software development teamfrom artists, to designers, to engineers. The Vicious Engine helps developers and publishers concentrate on game content rather than core technology.
About Perpetual FX Creative
Headquartered in Dallas, Texas, Perpetual FX Creative is an independent global developer, marketer, and distributor of interactive entertainment software games for all PC, Mac, consoles, and mobile devices. Perpetual FX Creative was established in 2005 with a cutting-edge worldwide development team sharing a broad range of expertise in animation, film, marketing, and commercial production, as well as vast video game industry acumen. For more corporate and product information, please visit our website at www.perpetualfxcreative.net.
Replies
Here is a character i made:
Are you looking for crits on this at all? I realise it's done, but still...
see what i did ther?
I was given permission to post texture flats:
But that aside, I like what you did with your character. Your stuff has improved a whole lot, dude. Great work.
-caseyjones
casey: luckily i didn't have anything to do with all that i just modeled my stuff off of great concept art, then textured it, and then passed it on to the next person.
now everybody needs to buy it starting the twentieth, and i might become a rich man . making money off of your hobby rules :cool:
My name is Jeff Bannister, I am the Online Marketing Director for Perpetual FX. I noticed that a lot of our animators are up on this site and I just wanted to direct you all to the latest trailer for Galactic Bowling. I also wanted to thank you for all of your hard work. We know this game is going to be a success and you are the biggest part of that.
Let everyone know that they can pre-order Galactic Bowling at a discounted price @ Steam
[ame="http://www.youtube.com/watch?v=vKjx4WKzQAI"]Youtube[/ame]
[ame="http://www.metacafe.com/watch/1876794/"]MetaCafe[/ame]
[ame="http://video.google.com/videoplay?docid=1609985424768987388"]Google[/ame]
Galactic Bowling Homepage
Thanks again, your work is appreciated
Jeff Bannister
Online Marketing Director
Perpetual FX Creative
So, in stead of creating a new thread for very old work, I decided to put it up here.
EDIT: oh crap, the texture is actually 512! I just scaled it down for the presentation and failed at using the text tool .
He didn't get carried over but the wii version has some additional characters and levels so it's kinda like a sequel... kinda.
As far as I know the game was handed off to the Destineer guys for the port/sequel and I don't think anybody got paid for the steam version thanks to the whole xbox-live clause/debacle. Well except maybe Jaco, I know he was still working with 'em for a while. But whatever I'm not bitter
EDIT: * by it i meant the game here.