Yeah, I'm a noobie modeler atm, but here is pretty much the third model I've accomplished, currently a WIP. The only real other things I've made was a Guitar Hero controller, and a pencil + lamp into a scene. I might post those later.
this is an in-class project at my school, and it's more of a self-teach thing, hence me wanting feedback
if you're making this to be a game asset i'd lower the poly count by a lot. if it were just a prop object it'd probably be no more than 1k triangles including the legs. if its for realistic 3d and its going to be rendered, then skys the limit.
also, watch your Ngons (any polygon with more than 4 vertices). its good practice to cut faces into quads or tris so you don't get any render errors.
ah, then you'll need to move the verts, at least a little. right now it looks like they're not affecting anything.
i should have mentioned - they look like rock band drums. so good job on that.
Actually, the whole thing was a good ol' cube. I cut little pieces and shifted them downwards, it's somewhat uneven if you look carefully, I'm hoping to fix it soon.
if you're making this to be a game asset i'd lower the poly count by a lot. if it were just a prop object it'd probably be no more than 1k triangles including the legs. if its for realistic 3d and its going to be rendered, then skys the limit.
also, watch your Ngons (any polygon with more than 4 vertices). its good practice to cut faces into quads or tris so you don't get any render errors.
It's not so much for anything, just a realistic 3d. I'm not too familiar with low poly modeling, I haven't really started. Once I do I want to get more faimliar with it.
I'll update this with how it looks soon, I got a stand yesterday, but I need to fix up a couple things + add drumsticks.
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nothing, that's what. nuke 'em
I was trying to make it go from a flat to a kind of rounded.
Is there another way to do this? :x
and how would I go about deleting the cuts?
i should have mentioned - they look like rock band drums. so good job on that.
also, watch your Ngons (any polygon with more than 4 vertices). its good practice to cut faces into quads or tris so you don't get any render errors.
Actually, the whole thing was a good ol' cube. I cut little pieces and shifted them downwards, it's somewhat uneven if you look carefully, I'm hoping to fix it soon.
It's not so much for anything, just a realistic 3d. I'm not too familiar with low poly modeling, I haven't really started. Once I do I want to get more faimliar with it.
I'll update this with how it looks soon, I got a stand yesterday, but I need to fix up a couple things + add drumsticks.
Gonna start the pedal soon. Not gonna be able to work on the bass pedal until finals are over this week.
But that's my final stand atm. Anything I should change?
Ah, how did I forget about that!
I remembered last week I was gonna fix it. Shouldn't be that big of a fix.