I'm not talking about the straight up boolean functions, as they all cause chunks to get cut out of the geometry or modify the shape of the objects. all I want are edges cut into the geometry wherever the two objects intersect
am I missing a tool or is there some script I can use?
Replies
Vaguely thinking about writing one, but it'd be a while before I got anything stable, I think.
i do miss max sometimes, i suppose silo probably has something..
Another way is to use surface snapping or just eyeballing it and cutting into the meshes where they intersect (and instead of tweaking the resulting cuts, sliding them along edges so they don't deform the silhouette)
i don't want to eyeball it and move verts since its going to have uvs I want to keep preserved. (I know theres a preserve uvs tool in a maya update pack but it starts to become more fuss than its worth)
What if you duplicate the "cutter" mesh and use the difference command?
This would be interesting....using it to cut in roads on a ground mesh would be a great thing!
actually I guess that's true. You could do that or a boolean difference on one and an intersection on the duplicates, then either boolean union them together and clean up or delete the inner faces and combine. That's still a major pain, though. Better off jumping to another app real quick unless it's a relatively simple case, I reckon.
Cool idea for a script, I hope someone writes one eventually