auto weld where it just welds it between 2 verts on an edge, welds extra vert coming in to the edge line and auto calculates a turnable edge, any poly tool out there?
Editable Poly doesn't support welding a fin to (or extruding it from) an edge in the middle of another mesh. This makes it a non-manifold mesh, not allowed. Editable Mesh supports this, but that has all kinds of drawbacks. A way around the shading seams is to snap the vertices together, then use an Edit Normals modifier to align the normals.
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