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Tentacle Horror

polycounter lvl 14
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Thomas P. polycounter lvl 14
Hey there guys,

New here on this forum :) Thought I'd share a scene/room I did for my portfolio/fun. Comments and critique are of course welcome Thanks for checking it out. You can check out a playable version here:

Tentacle Horror Webplayer

Use A,S,D,W and mouse for navigation. You might have to install the Unity Webplayer plugin in case you haven't already. Only takes a few seconds and doesn't hurt :)

Thomas Pasieka

TentacleHorrorScreenSnapz002.jpg

TentacleHorrorScreenSnapz004.jpg

TentacleHorrorScreenSnapz007.jpg

Replies

  • Mark Dygert
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    Cool stuff! The Unity web player is pretty awesome.

    Crits:
    • The bloom/steam is a bit much.
    • The caution stripe pattern is repeating in a weird way by switching directions.
    • The burst hole is pretty uniform, you should spend some polys making the transition to the floor smoother.
    • I'm not sure whats under the floor but it could be a cool play on the lighting (and highlight the tentacles) if you had a major light source coming from below the hole.
    • The room is slanted the bubbles are aligned to the room not actually up.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Hey there Vig,

    The bloom can be adjusted of course. Thanks for your opinion on that matter :) The caution stripe looks fine on my end. Could be a problem with the webplayer perhaps. I sure could have spend some more attention to the burst hole, you got a point there.

    The room is not slanted as a matter of fact Vig. It's the camera itself that is tilted a bit to add to the spooky atmosphere. Thanks for you tips and for checking it out!

    Anyone else with thoughts, comments ..anything?

    Thomas P.
  • Aldo
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    It's pretty cool...mostly because of the atmosphere it creates. Something that doesn't really come across in the still images.

    Personally, I feel like the tentacles should animate..and since they don't, it kinda breaks the illusion. I might consider replacing those tentacles with something bigger that doesn't look like it should be animated. (or change their shape so it kinda 'droops' down like if it's hanging)
  • seankaremaker
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    It says Getty images on the small round window, this must have been intentional? it would be funny if you managed to miss that somehow
  • Thomas P.
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    Thomas P. polycounter lvl 14
    It says Getty images on the small round window, this must have been intentional? it would be funny if you managed to miss that somehow

    It is indeed intentional. Thanks for checking it out :)
  • Slash
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    Slash polycounter lvl 19
    Cool, reminds me of a concept by Björn Hurri.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Slash wrote: »
    Cool, reminds me of a concept by Björn Hurri.

    It reminds you of Bjorn Hurri because I asked him to do a paintover for me ;) Bjorn is just awesome..very nice guy with crazy talent.

    Thomas
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    nice, is it easy to author for that player?
  • ptoing
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    Nice stuff there.

    I agree it would be nicer if the tentacles animated a bit.
    Vig wrote: »
    [*]The caution stripe pattern is repeating in a weird way by switching directions.

    I agree here as well. I think Vig meant that atm the caution stripe goes //\\//\\//\\ when normally caution stripes go /////// or \\\\\\\.

    It still works, just not as readily says CAUTION STRIPE.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    SHEPEIRO wrote: »
    nice, is it easy to author for that player?

    I am using the "Unity" engine which you can find here:

    http://unity3d.com/

    Basically, the engine allows for you to deploy for:

    • Standalone builds for Mac OS X (Universal Binary, or specific, smaller Intel/PPC-only builds) and Windows 2000/XP/Vista.

    • Webplayer builds (works with most modern browsers)

    • OSX Widgets


    You can get all the details from their site. I have been working with Unity since the very early days and it's growing rapidly in all areas.

    Thomas
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