Hey guys,
I just had a question for some of the veterans of polycount. I'm in my senior year right now in a media/animation program, and although I enjoy the field, I love working on environments, especially textures and lighting, and ultimately I have decided that even though I am going to finish the program, I want my focus to be on this aspect of animation or game development.
Therefor, I have 6 months to put together a portfolio that has a focus on this aspect of what I want to do. Are there any willing knowledgeable souls that could give me some possible advice on what items I should include, what types of scenes, what types of assets, texture layouts/forms, ect.
I will include my current website. Demo reel buttons do not work because I currently have no demo reel, but any advice on the current layout would be appreciated.
http://www.rjhalvorson.com
I'd especially like to hear from any individuals in the midwest because I would like to stay in this region and if there are people looking I would definitely like to hear what you like to see.
Thanks in advance,
Russ
Replies
Crits:
1) Load screen's and flashy websites aren't what get you the job. The only loading that should go on after someone clicks your link, is of amazing images.
2) The header logo is GINORMOUS and not that great...
3) Clicking the image in the gallery brings up an image that is the same size. Pop up a bigger version in a new window or disable the clicking. Either way people will want to see larger images and less header...
4) Clicking back, after clicking on an image reloads the site, more menu sliding and flash...
5) Lastly, more content, which I guess is coming.
Thanks for the feedback, this is along the lines of what I've been thinking. I will probably just scrap the flash website and go for speed and effeciency. These were things I figured I'd probably have to change, but hearing someone else say them is good.
What do you think about content? I have one environment that I finished this past quarter that will be in it, and I want it to be my worst piece. So what do companies look for in an environment artist portfolio.
here is the piece
I would pump up the light spilling from the saloon, and dampen down the gas lamps, better drama to lead the eye toward wanting to enter the saloon.
This belongs in P&P.
Your best bet for this is probably a pop-up window and a video encoded as an FLV file. If you can't find a flash video player for loading up FLVs on-line, I might be able to help you out.
slightly drunk sorry.
I guess what I'm getting at is to play towards your strength. But hey if you have the time work on lighting. Just saying might be easier to get a job with a lot more props then full on lighting enviro.
Look how the metal interacts with the wood, how the edges of the metal have some wear and highlights. You will have come a long way if you can translate those kind of details in your textures!