Download:
http://files.filefront.com/EgyptianWarlord+V091zip/;12085202;/fileinfo.html
It also inlcudes a custom voicepack now, thx to Koribian for makeing it.
Thx also to Alopex for helping me with the descriptions.
The armor can be customized quite a lot.
It has 18 masks!
Though they are just that much because i made a lot of variations with the parts the mask is made off.
(The big shoulder shields are in the boots section)
There are also 4 bots with different setups.
Known Bugs:
- The shoulderpad bones get broken when driving the Hoverboard (Only for the Player)
UT3 Patch 3 is needed for this Character!
Update2:
Almost there! I have him ingame with custom material and custom physics, i had also improved the body textures a lot more and added normal details.
http://www.vitamin3d.com/bilder/egyptchar.jpg
Update 1:
Here are some screens of the body textures in UE3:
http://www.vitamin3d.com/bilder/egyptbody.jpghttp://www.vitamin3d.com/bilder/egyptbody2.jpghttp://www.vitamin3d.com/bilder/egyptbodywire.jpg
The body texs are almost finished, still missing a specular power tex and PS normal details though.
c&c welcome
[I wanted to make something unique with this that looks somehow pompous and badass:
http://www.vitamin3d.com/bilder/egypt.jpg]
http://www.vitamin3d.com/bilder/egypthead.jpg]
The high poly modeling is pretty much done.
Concept:
[url]]
http://www.vitamin3d.com/bilder/dw3_13.jpg[/url]]
Maybe someone regocnize this, i started this way back for Dominance War 3 but i never even entered with it. Im not so sure about the colors anymore, that could all change in the texturing process.
I will put this Character into UT3 and try to get it finished before the MSUC phase 2 ends. For that i will also make a lot of the parts changeable so you can customize the Shoulderparts, turn off the snakehead at the top etc.. Maybe i will also make a optional rotten mummy head and a weapon that he can carry at his back, but that will have to wait for now. Anyway, would like to get some c&c about the stuff i did til now.
]
Replies
good job so far. really interested in seeing how the textures turn out.
badass nonetheless, great work man, you rule.
I used Zbrush for the clothes and heads...i mean also the snake heads. The rest is made in max.
I will most likely change the colors a lot and try to make the whole model less confusing with it.
This looks awesome man. I do hope you finish, and add on to it perhaps with more anubian style parts and heads. (like falcon and jackal helmets)
I've been wanting to see what the competition for phase2 characters would look like. Now I know and now I'll have to step it up a few.
No, Power Ranger bosses are not kickass to me! But yeah i think that its the very chunky and shiny armor and the colors that gives that impression. I will try to give him a more dark vibe with the textures.
@ Vailias
Its not so much about winning something, i wanted to get this project into UT3 for a long time now. Yeah makeing different characters with pushing the armor parts to a falcon or jackal style is a cool idea, maybe later.
The square toe is distracting me as well as the hole in the side of the foot.
my only crit is that though this seems very detailed it seems like no real posture/ stance , seems rather blocky, dont be afraid to move the forms a bit to give a bit of a dynamic form, that way when working on the low poly version it can be a bit easier to rig.
Also as mentioned before the boots are a issue.
Also please get more terquoise in the colors in the future. Copperisk colors work well to.
@ clee101
Yeah looks a bit short, i will see later how it will look in a different pose and if its still strange i will simply make the arms in the low less chunky. I have put some more shapes in the high poly, you can see that later in UE screens.
@ imb3nt
thx
@ TWilson
I give him something more fancy, but that later.
There are some claws at the foot that can move out, with the claws he can poison enemys that a laying on the ground or something. The hole is only a missing symmetry.
@ seforin
He will be not easy to rig but i think i can still make some small adjustments in the low then.
I like the chunky look of the boots, i think it will look much better when you can see them move. I have some terquoise like colors in the textures now, in fact i changed a lot away from the concept. Dont know what Copperisk means though.
This caught my eye and you delivered... it looks great man, really great.
OH btw, congrats on your success with MSU contest :-)
Can't wait to see the finals.
Personally I hope you push the textures a bit to make the thing read more like metal and less like painted ceramic. I think its that the gold could use a little more saturation to make it really shine. (pardon the pun)
i was going to say, it looked like an unreal beefcake was bitten by a goa'uld symbiote.
i want to see the gold in action. it looks like good things are going on that just a screen shot would do justice.
thx
@ Virtuosic
thx
egyptian mythology is great!
Do you know any name in the egyptian mythology/history other then Apophis that is related to snakes? Im still struggling with finding a good name.
@ Vailias
yea i have a hard time makeing the metal look more convincing, but that darker material should look like that because i need a transition from the fancy gold to the metal. I will make the gold a bit more saturated and orange and try to simulate more bounced saturation.
@ Orb
Yea Stargate was also an inspiration for me.
@ killingpeople I take that as the character description!
I hope i will have him ingame soon.
-Woog
@ woogity
There will be a lot more setups possible, especially the mask will be configurable a lot.
Im still searching for a name, someone has a idea?
Either way you have my vote
thx!
yea i submitted it to the MSUC.
@ Joopson
Are you sure that you have the UT3 patch 3 installed?? I have not heard yet from any other haveing that problem.
his eyes look wrong, they currently feel plastic and painted on, the pupils look unreal and are not how eyes are. i feel eyes are very important for making a character look alive, and you should give a few minutes more to give them more depth and life.
thx
@ killingpeople
You can see all that in these few pixels? But you are really right, i added the eyes later in the process and didnt spend much time on it. Seems you have very good eyes...very good working eyes!
Here is a better pic:
@ wizo
Its a quite simple cubemap that is also used on some of the default chars. It includes gradients that go from brown over white to blue, but i also tinted the reflection in the material more to green and more bright.