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advice needed on vehicle design

So I've been modeling this vehicle for a class, I wanted a mix of streamlined vs gritty mechanical. The problem is some people have told me they couldn't even tell which end was the front. My instructor is also telling me I need to rethink the idea of the exposed mechanical parts, since it looks like it's being repaired at a shop rather that in flight.

Right now I'm just frustrated trying to think of ways to make the design make more sense without losing too much of the silhouette which i kind of like. I was hoping it would make more sense once I've textured everything(right now I just applied different color materials). Just looking for some other talented eyes to give me some suggestions, they would be greatly appreciated, thanks!

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Replies

  • odium
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    odium polycounter lvl 18
  • frubes
    i think that the problem is that it currently looks like a motorbike and im going to assume people think you are meant to sit in the middle on the lowered bike seat type section instead of under the black glass which is where your meant to be i guess?

    Personally, my solution to this would be to turn it into a hover bike of some sort. Add some kind of handle bar and instrumentation to the section just behind the black glass. Then make the black glass section into some sort of funky looking techy widget.

    Also the front could do with some different material definition. So if you where to sit on the middle then make the white thruster which would be down by your legs a different material, more inkeeping with the back to help the flow.
  • BARBEERIAN
    frubes wrote: »
    i think that the problem is that it currently looks like a motorbike and im going to assume people think you are meant to sit in the middle on the lowered bike seat type section instead of under the black glass which is where your meant to be i guess?

    Personally, my solution to this would be to turn it into a hover bike of some sort. Add some kind of handle bar and instrumentation to the section just behind the black glass. Then make the black glass section into some sort of funky looking techy widget.

    Also the front could do with some different material definition. So if you where to sit on the middle then make the white thruster which would be down by your legs a different material, more inkeeping with the back to help the flow.

    I'll second that. I was like where the hell are the handgrips and footpegs at when I first looked at it.
  • glottis8
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    glottis8 polycounter lvl 9
    It certainly looks like the portal gun... I think you have not defined yet the basics of a vehicle in this. It certainly needs a lot of work. For instance, if that is indeed a cockpit then make it more pronounced. What makes vehicles convincing is functionality. Right now I have no idea what is the purpose of the staplers looking things of the back. You should check for some star wars concept art or just the models of their space ships and vehicles. Everything is there for a reason and they make it work. Yours so far lacks that to actually identify it as a vehicle. But it works great as a mock up of the portal gun.
  • Baddcog
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    Baddcog polycounter lvl 9
    At first I also thought the back was front.

    And a motorcycle.

    I think part of the issue is the mid looks like a seat. Plus the back looks like it would create wind drag. It's opposite streamline back there.
  • cholden
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    cholden polycounter lvl 18
    neat gun. looks liek some kinda electro-crossbow
  • Microneezia
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    Microneezia polycounter lvl 10
    I think the dip in the middle needs to be dealt with, I think you could make this piece readable how you want it to be, simply by moving the black and red light panels at the back, to the middle section then further define the jet engine at the back and the cockpit at the front... show us the seat inside at least so we know someone sits there.

    It almost looks like it could be a tether ship or something, I dont think it looks like it could fly in open space, but a commuter ship running on a light tether right through it, like in tron, or in a tunnel where the red panels are keeping the craft from hitting the tunnel walls and then simple boost engine to go forwards..

    thats my 2 cents, but ive never designed a vehicle...

    Right now I dont see how it could fly in any one direction for longer than a few seconds, and it looks totally uncontrolable.
  • rooster
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    rooster mod
    needs some indicators of scale methinks, as shown by the gun comments..
    try foot/handholds for climbing into the cockpit, maintainance hatches, stuff like that.
    oh and you havent really mixed streamlined and mechanical, you've got half steamlined and half mechanical. not the same thing!
  • Mark Dygert
    Grappling hook?
    Sport bike?
    Futuristic racer with a cockpit?

    I like the exposed mechanical parts, but I think they need to be capped with some sexy stream lined pieces. Almost as if it powered down and folded up the mechanical pieces it would be 100% sexy steamline.

    As it sits right now the two ideas aren't blending. The first is one thing, the back is another. Personally I would change the black bits on the blades to semi-organic white composite then round out and bulk them up a bit. Keeping the red vent detail will help it tie into the red vent in the front which is also surrounded by white composite.

    Maybe give the front some smaller fins of the same pop out design.

    If you can spend the polys on the vents, you can properly round out some of the curvy parts.
  • azryth
    awesome suggestions guys, thank you. Im definitely going to have to just redesign the center and completely change my idea of the back thrust panels since its just too confusing! Ill show my progress when ive made some changes.
  • onionhead_o
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    onionhead_o polycounter lvl 16
    I totally understand your frustrations. I had the same problem when I built a hover vehicle for a class assignment.
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