Hello. :]
It's my first time entering a competition like this, so I'm pretty nervous looking at the entries so far but it's a learning experience, so here we go...
Concept that I'll be working from:
I think I'll be going more with lighting kinda like this:
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Anyway, I was just messing around a little bit in the engine... my progress is going pretty slowly, but here is an embarassing update. This is just a rush pass on most of the textures. I just wanted to get something in the engine to play around with. Wish I had more time to work........
And me screwing around in unreal3 engine:
I'll be doing more modeling to this building thing later.. like adding support beams for that massive overhang. I just wanted to get something into the engine to see how it looks. I haven't made any normal maps for it yet, aside from the quick dirt texture, the trash can and that garage door thing.
If there is any constructive criticism to give even at this early of a stage, please... gimme!
Thank you in advance.
Only other crit that's worth mentioning at this stage is that the dirt around the base of th walls is a little repetitious.
To be honest, I'm not all too sure how I'm gonna make it look more evil. I want to do something more than just the cliche bloodsplatter everywhere. I was going to destroy the building and make it look abandoned but I'm not sure if that's going to be enough... so.. I'm a little stuck.
Right now, I have that dirt/grim at the base of the walls on the actual texture itself but I was planning on taking it out and making it a decal instead.. same as the blue-ish stripes at the top. I'll keep in mind to make it less tiling when I do that. Thank you so much for the crit.
Or perhaps a ruined power plant in the distance, with crazy scribblings all over your walls to depict some nasty nuclear accident that has sent people into a frenzy. Seriously there are no limits to the rules really so just find an idea you like and go for it, just make sure theres evil in there.
It's kinda a mess... need to fix the UV's on a lot of stuff, but i figured i should post an update to show that i'm not dead...
I think it's time to break stuff now... tearing holes in the fence, breaking rungs in that ladder, ripping the flags...
I guess it's still a little early for critiques, but if there are any, please post.
Here's a paintover of my last post to get a feel for what I'm trying to achieve:
My only crit is you seem to have a lot of dead space in here such as the dirt in the lower left and sky. I would add elements maybe like a nice broken road and cell towers. You have a very nice touch of detail on that building though an is looking awesome!
I threw in some placeholder assets and changed my sign. I think I'll keep the sign like that..
Anyway, here's my update.
I'll be updating the texture on that sign later.
Also those random poles will be telephone poles later.. and I'll be adding in a hanging traffic light somewhere in there too in the distance.
I think I'll be putting a communication tower somewhere too.. and some oil rig thingies...
I'm still trying to figure out what I'll do with the 2nd shot.. I have no idea what I'll do.
I added in more... stuff... to try to make it not look as empty. I might be adding in more later.. thanks for the suggestion, Graff Pirate.
I will definitely be putting in some trash, thank you for the suggestion Zephir.
I also messed with the terrain a little bit to break up the flatness, thanks imb3nt.
So.. I started texturing up some stuff........
Here's what I have now:
I'm not sure if I"ll keep it like this....
I still need to add in the wire inbetween the telephone poles..
Those oil pumpjack things that you see in the far back.. I might bring some up closer to the camera too and clutter up the left side...................... I dunno.
What do you guys think?
Basically, old photograph style with the photographers shadow showing, and a monster's shadow sneaking up behind him :cool:
Hopefully I'll be able to get around to that 'cuz I really liked the idea of the windshield/dashboard.. it'd give me opportunity to get in more foreground stuff... and it could also give me a lightsource from the headlights.
background detail is great too. the left side feels a little empty to me. excellent work!
Yeah, I agree with you. I was going to put some more of those oil pumpjacks on the left side in the far distance. Or maybe something else.. I dunno yet. Thanks for the critique, Graff Pirate!
And I still need to add in some wires between the telephone poles. And finish those gas pumps.. and put in some plant life....
Adding in telephone wires right now...
And... some assets....
Don't add too much stuff, In my opinion the emptiness ads to it.
Cheers!
I'll definitely be keeping that in mind for my next project though.
Here is my finals:
I think it's time for some sleep now...
Don't get me wrong this is nice stuff and your concepts are very nice.