I recently made a thread asking if someone could link some texturing tuts, one of the people who replyed to that thread also advised me to make a sketchbook. so, here I am, I got into 'game making' like half a year ago, and I can do some basic modeling, but not texturing, so to learn to model better, and to texture, I decided to start a little mod for the spring engine.
I wanted to avoid coding as much as possible, so spring is good for that.
My mod will be an F-zero/Wipeout styled racer and I will post pics of models, maps and textures here for tips/ critique.
So, first model:
Note that the blue is a hole material and will thus not be seen ingame.