Initial Concept:
Current scene WIP:
To see how the scene has progressed from start to where we are currently look
here.
Beauty Shot 2:
Most Recent Prop WIP:
Scene Concept:
The concept we are aiming for is an evil futuristic church where an opposing good faction has attacked. The church would be used for televised sacrifices and other science experiment like ceremonies. The church wouldn't have windows and would be lit by different lights sources in the columns, walls, and maybe screens(like televisions). When our evil race dies they disintegrate into ash, and the main focal point would be a spear(from the good race) stuck into the ground in the middle through a robe and maybe some armor. Secondary focal points would be the altar where different beings are sacrificed. Blood from the altar would leak down through channels in the altar and floor towards a "demon pit" in the foreground. Other secondary focal points will be random areas where skirmishes occured between the good and bad(which from a gameplay standpoint would be areas to grab weapons and other items), A broken statue of the evil god to replace jesus in the concept(broken so as to not draw too much attention away from the Main focal point), and a few doorways and stairs leading to other dark glowey places.
Replies
Doomstagg: I would definitely agree that our scene seems character driven. We really had three aims that have driven our concept to where its going. The first is that we wanted the building to be a place where evil things happen ie. televised sacrifices, strange inhumane experiments, and different rituals to their evil god. The second is that we wanted it to look like some great battle occurred between one group of people, "the good race", and the evil group that occupies the building. We believe it gives a better reason for the place to be destroyed than for it to just be a ruined temple. The third and last thing we wanted to convey is the idea of a playable level, and what jumped out at us as a great idea to incorporate for playability is different weapons and armor that the player can pick up that have the standard glow around them making the usability of these objects obvious. Evil, Unearthly, and Playable.
We put a lot more of the props in and are getting more set with our first camera shot. We're also working on high polys, uv unwrapping, and normal maps too. Hopefully we'll have some awesome hipoly bakes to show off soon.
this is actually seems to be a little too true. be careful you don't add too much character has anyone given you guff about it so far
No they haven't. But we figured a broken statue(the full statue in there is stub for the new broken one) and armor pieces wouldn't be too much. We do want to put in amorphous specimens and ashy burnt corpse parts though. We tried to ask if that is too much on the Q/A thread but noone answered....
More props to come as soon as we can render them and post.
looking very good, but its time for some texturing! c'mon! I'll see yeah all in the labs this weekend!
Go Normals! Go!
The textures will come.... oh god the textures will come.
/passes out from lack of sleep and sunlight
Post all your assests cus they rock!