I realize that I have some cage work to complete as some geometry was not captured from teh hi-poly, I was just going through to color and see if I can make this 650 tri's work. I then went back and simply turbo-smoothed the 650polys to about 3500. But there appeared to be no difference in capturing the hipoly geometry. I know we have lots of geometry budget.
Crits and comments would help a lot. I'm not that happy with the low poly, but I do like the Hi-poly enough. any suggestions>?
Zbrush Hi_Poly 2.4m tris
Front Rendered Low Poly - 650 tris (Lightmap and Normal)
Angle the model will be seen from Low Poly - 650 tris (Lightmap and Normal)
Very quick Color Pass 2mins - Low Poly render (Diffuse Lightmap and Normal)
I skateched some very rough ideas, trying to get my head around to the good and evil aspect. Here's what I have so far. The idea would be that the archipelago of floating islands would transform to resemble a dried and cracked desert floor. But.. consider these as just throwing around ideas.
Hey there jjnaas these are great. You have a really good flow to the floating islands, mine kind of just look like floating satellites. Thanks for your work.
I think I have to completely remove my current floating island work though.
I just realized that the scale and proportion is completely wrong, those stumps become the size of like 40 stories or something. anyway Im learning a lot. so back to the begining.
Here are some things I think I want visually.
I think we need a solid focus point which will be a church-like structure I think. But I want it to be like an open area. No bounding walls, so we can see inside.
Floating islands cascading all around like you have. Thats great! Some kind of sci-fi framework of beams and cables connecting them with the electric power of heaven!
A bridge leading to the main island like I have brutally blocked out in my concepts.
These items will tie us to the concept as we must remember to stay on target with.
other than that, I am happy with whatever shows up, I am excited to see what else comes out!
Replies
I realize that I have some cage work to complete as some geometry was not captured from teh hi-poly, I was just going through to color and see if I can make this 650 tri's work. I then went back and simply turbo-smoothed the 650polys to about 3500. But there appeared to be no difference in capturing the hipoly geometry. I know we have lots of geometry budget.
Crits and comments would help a lot. I'm not that happy with the low poly, but I do like the Hi-poly enough. any suggestions>?
Zbrush Hi_Poly 2.4m tris
Front Rendered Low Poly - 650 tris (Lightmap and Normal)
Angle the model will be seen from Low Poly - 650 tris (Lightmap and Normal)
Very quick Color Pass 2mins - Low Poly render (Diffuse Lightmap and Normal)
Final Shot 1
Final Shot 2
hmm.
I think I have to completely remove my current floating island work though.
I just realized that the scale and proportion is completely wrong, those stumps become the size of like 40 stories or something. anyway Im learning a lot. so back to the begining.
Here are some things I think I want visually.
I think we need a solid focus point which will be a church-like structure I think. But I want it to be like an open area. No bounding walls, so we can see inside.
Floating islands cascading all around like you have. Thats great! Some kind of sci-fi framework of beams and cables connecting them with the electric power of heaven!
A bridge leading to the main island like I have brutally blocked out in my concepts.
These items will tie us to the concept as we must remember to stay on target with.
other than that, I am happy with whatever shows up, I am excited to see what else comes out!