You could have edited your original thread post to put this in. Didn't need to make a new thread. That's ok though, I'm sure the mods can clean it up.
Is this one of your first ventures into photoshop territory? At a glance the shoulder pads appear to be where the shoulders are instead of sitting up on the shoulders.
Not done, man! No art is ever done, only abandoned... And there's a lot more you could derive from this before you go ahead and move on. Clean this up, and push the shading, colors, rendering... Everything. Let's see clean lines and a lot more painted detail. The basic shading looks mostly sound (i'm not sure what's going on with his right arm, why his left isn't in shadow, or how the cloth draped over his chest is shaded) but this needs a lot more. Why is the metal just paper-grey with some shadowing? Metal reflects just about everything, get some color in there! And highlights!
Thanks...I've been helped along the right path a bit (nudge...nudge..Cholden)
Here's the last for today..I've got a big quiz in the morning. The pic's not great(to my standards) yet. As you can see, I draw faces better than I can most anything, but I'm getting used to computer art. I wasn't hoping to have to stop now but I've got to. Critique...please.
Lay down colours all over the piece before you get into any detail on the guy. If you focus on small fragments like that, you'll end up with a piece that's very flat in terms of range of lighting, and as you can see here, you're falling victim to what's known as 'pillow shading' just a bit.
ditch these colours, put an overlay layer over your lineart and darken the entire piece with a good background-colour. Which colour that is depends on what sort of setting you're going for. For a dark, dune-like planet, some variation on a dark brown would be appropriate, whereas for a brightly sunlit piece, blue might be a better choice. Also, it's good to see you taking bold choices in your colours, not applying them as a beginner would his lines: frightened of really commiting. Nevertheless, those black lines are a bad choice, unless you're going for the cel-shaded look, and even then lines that are related in colour to what they're drawn around would be better, ie. a dark brown line around flesh, desaturated dark-blue line around metal etc..
It'll look more 'alive', and it's certainly a good habit not to resort to using black in fully rendered pieces anyway.
You also seemed to have ignored Chris' advice on the shoulders: the shoulderpads seem to be where his shoulders should be, which in turn would place your shoulders uncomfortably low.
I redesigned it a bit, I'm taking some advice, now I am going to start anew, this is an entirely new piece (except for the head up). I made him thicker, raised the pads, changed the armor, took away the sash. I'll be gone till late tonight. Critique.
Need to put something connecting circle in center to pants?
Yeah I see what you mean, I just liked the head so much from the previous artwork, I'll see what I can do, I might get another pic up tonight. How's the armor, does it work better than the last?
his left side is full, but his right side is squished in to fit you image canvas. This isnt a problem with photoshop sinze you can Image > Canvas Size and extend the side out.
While perspective may play a role, not to this extreme. Another tool that will help you if you're having trouble making one side match this other is Edit > Transform > Flip Horizontal. This will reveal how lop-sided your character is.
Here I quickly duplicated him to a new layer, flipped horizontally and erased all to show how his right side would appear if it were full, and as you can see it goes past your canvas
I'm back, I'm going to work on the art piece, Got the Collector's Edition of Warhammer!!! Game and model for birthday, but, since I actually paid for about half of it, I get the art book and the graphic novel. The graphic novel is kinda funny, and my favorite part is when they drag Grumlok off, one orc looks up to the sky and says(in a full-hearted manner) "He's wit Gork" (in response to questions of where he is).
The previous of the face was good, mate. The proportions are a bit out of whack now. His chin is enormous and his eyes are rather less realistic than they used to be. I'd recommend just reverting to the older one.
Replies
You could have edited your original thread post to put this in. Didn't need to make a new thread. That's ok though, I'm sure the mods can clean it up.
Is this one of your first ventures into photoshop territory? At a glance the shoulder pads appear to be where the shoulders are instead of sitting up on the shoulders.
btw, don't you turn thirteen next week?
dude, screw photoshop, go get mudbox.
I colored the character, not the background. This was quick, I'll probably touch it up later.
Character Getting Done, Background work later, This pic Halfway through project
And clean up your linework and shading, no reason to leave this looking so messy.
http://www.itchstudios.com/psg/art_tut.htm , like Cholden linked. Read it regularly.
Here's the last for today..I've got a big quiz in the morning. The pic's not great(to my standards) yet. As you can see, I draw faces better than I can most anything, but I'm getting used to computer art. I wasn't hoping to have to stop now but I've got to. Critique...please.
PS-The blue lights inspired by COG armor.
ditch these colours, put an overlay layer over your lineart and darken the entire piece with a good background-colour. Which colour that is depends on what sort of setting you're going for. For a dark, dune-like planet, some variation on a dark brown would be appropriate, whereas for a brightly sunlit piece, blue might be a better choice. Also, it's good to see you taking bold choices in your colours, not applying them as a beginner would his lines: frightened of really commiting. Nevertheless, those black lines are a bad choice, unless you're going for the cel-shaded look, and even then lines that are related in colour to what they're drawn around would be better, ie. a dark brown line around flesh, desaturated dark-blue line around metal etc..
It'll look more 'alive', and it's certainly a good habit not to resort to using black in fully rendered pieces anyway.
You also seemed to have ignored Chris' advice on the shoulders: the shoulderpads seem to be where his shoulders should be, which in turn would place your shoulders uncomfortably low.
Need to put something connecting circle in center to pants?
While perspective may play a role, not to this extreme. Another tool that will help you if you're having trouble making one side match this other is Edit > Transform > Flip Horizontal. This will reveal how lop-sided your character is.
Here I quickly duplicated him to a new layer, flipped horizontally and erased all to show how his right side would appear if it were full, and as you can see it goes past your canvas
re-did the face, pretty much, tell me if this one works with the body.
This is a different picture than the rest, small differences mind you, but differences none the less. Lets see if this one works.